JacktheRabbit
Explorer
Of course, the event that led up to them getting stuck in the dungeon was that they were on the run from a village that formed a mob. The guy's wife played a barbarian and she refused to give up her weapons to enter the village. The constable said, "Suit yourself, you can't come into the village grounds." She attacks and kills the constable. She, as a player, didn't want to roleplay or comply as she thought that was boring. When the other village militia arrive to provide help, the party kills them too and then the village forms a mob at which they players fled. This killed my whole "You arrive in a village and they need your aid with something" adventure.
I have yet to find a good solution (as a DM) to the wannabe anarchist player who does all the things in game they cannot in real life, nor the suicidal player who doesnt care how long their character lasts since they think character creation is fun.
On the other hand as a player I have solved this problem easily.
Had a similar situation to the bored female barbarian who decides to commit first degree murder. Our situation was the barbarian who didnt want to pay his bar tab at a tavern in a sleepy town. So he killed the tavern owner over a reasonable bill and started to walk out. Playing the party cleric I Held Person the barbarian then crushed his skull with my mace, then paid let the tavern owners wife have the barbarians money.
The player of the barbarian was a second hand friend in the group and a bit shocked. But I said clearly that he had commited murder and paid the price for it. then I said if he had a problem out of character then he shouldnt roleplay as a psychotic idiot in what is supposed to be a heroic campaign of good aligned characters.