I think one option here would be to release every power and feat to DDI for beta testing. Let the CharOp folk and more, um, enthusiastic fans pick it apart before it gets prime time. Then publish an edited version of everything after feedback. Maybe even send some elements back for a total redesign.You are correct, there is no mechanism for 4e to deprecate old content, except to errata it into such total uselessness that it becomes forgotten. That has been the case since day one. Personally I can't come up with an acceptable mechanism by which it could be done.
I think one option here would be to release every power and feat to DDI for beta testing. Let the CharOp folk and more, um, enthusiastic fans pick it apart before it gets prime time. Then publish an edited version of everything after feedback. Maybe even send some elements back for a total redesign.
Probably true, but if it was separated from the other (tools, etc.) content at least you would have to choose to pay to do the beta testing!And then people would say like they did for CB "Why are we paying WotC to do their beta testing for them?".
Yeah, they do seem to have a bit of a blind-spot when it comes to exploiting the digital medium. Curious, given the imaginative talent they have for just about everything else (coding included, from what I have seen of the structure of the old Character Builder).Actually, I like your idea. I like a lot of ideas that I read here and elsewhere. Unfortunately, WotC rarely implements any of them.
Probably true, but if it was separated from the other (tools, etc.) content at least you would have to choose to pay to do the beta testing!
And I think quite a few folk would - at least for a time.
Yeah, they do seem to have a bit of a blind-spot when it comes to exploiting the digital medium. Curious, given the imaginative talent they have for just about everything else (coding included, from what I have seen of the structure of the old Character Builder).
I haven't bought any books since I realized everything shows up in the CB and/or Compendium, for which I do pay.I think in their minds though putting out nearly the whole content of books which are going to hit the shelves later on is a step too far. The question isn't so much "why are you having us do your beta testing" as it is "why should I bother to pay for this if I've already had it for months". With the current system of releases you need to go buy the book if you want new stuff RIGHT NOW, and something like 50-80% of book sales are in the couple weeks after a book hits the shelves. Anything that cuts into that 'hype period' is never going to fly because it will be costly in sales.
I haven't bought any books since I realized everything shows up in the CB and/or Compendium, for which I do pay.
Putting stuff out for testing won't make me (or other subscribers like me) buy less than zero books.
Cheers, -- N
Sure, but it isn't done with any clear aim to get feedback. There is no private DDI feedback forum, for example, with points/forum xp for useful input (just something like the xp system here could be a useful guide to help the Devs). I get the feeling they view the digital aspect as a marketing tool and nothing much else; the previews are to get some hype/buzz going prior to release rather than to get system feedback.Well, they actually sort of have done this. They've released several classes for preview before they saw print. They previewed the hybrid rules, and a few other odds and ends. Any crunch that is released in Dragon or Dungeon is inherently previewed since they incorporate errata into the article after the end of the month, which is always before it hits the Compendium.
This is obviously a concern; I think WotC need to think really hard about what they are in business to sell. Is it books, a game system or a hobby experience? Then they can look at the avenues for making the money they need to sustain a business from that. Sticking to the old, tried and tested avenues feels 'safe', but if potential is left unfulfilled - especially when the market comprises people as imaginative and proactive as roleplayers - the customers will fill that "potential gap" with tools and facilities of their own. WotC might then label some of that gap-filling "piracy", but setting out to fight your own customers is not likely a winning formula.I think in their minds though putting out nearly the whole content of books which are going to hit the shelves later on is a step too far. The question isn't so much "why are you having us do your beta testing" as it is "why should I bother to pay for this if I've already had it for months". With the current system of releases you need to go buy the book if you want new stuff RIGHT NOW, and something like 50-80% of book sales are in the couple weeks after a book hits the shelves. Anything that cuts into that 'hype period' is never going to fly because it will be costly in sales.
Oh, apart from a very few beacons in the mist, there are few businesses that really do seem to have cottoned onto how to deal with the revolution that is in the middle of happening, agreed. But there are signs of progress.I'm not so sure they really actually have all that much of a blind spot. I mean look at other industries. Music? Yeah, the RIAA is REALLY rolling with the times, they're hipsters! Well, we could go on. Purely online Internet business aside the rest are being dragged by their shirt collars into the digital age kicking and screaming.
I am in no doubt at all that RPGs and much else can survive in the 'digital age' - the only question is "in what form?"By that standard WotC is actually pretty innovative. They've obviously come to terms with the future. Like us they don't have a crystal ball to tell them what to do. There are lots of potentially good ideas but it isn't obvious which ones will work out. It isn't even obvious that a game like D&D can survive at all in the digital age.
Sure, but it isn't done with any clear aim to get feedback. There is no private DDI feedback forum, for example, with points/forum xp for useful input (just something like the xp system here could be a useful guide to help the Devs). I get the feeling they view the digital aspect as a marketing tool and nothing much else; the previews are to get some hype/buzz going prior to release rather than to get system feedback.
This is obviously a concern; I think WotC need to think really hard about what they are in business to sell. Is it books, a game system or a hobby experience? Then they can look at the avenues for making the money they need to sustain a business from that. Sticking to the old, tried and tested avenues feels 'safe', but if potential is left unfulfilled - especially when the market comprises people as imaginative and proactive as roleplayers - the customers will fill that "potential gap" with tools and facilities of their own. WotC might then label some of that gap-filling "piracy", but setting out to fight your own customers is not likely a winning formula.
Oh, apart from a very few beacons in the mist, there are few businesses that really do seem to have cottoned onto how to deal with the revolution that is in the middle of happening, agreed. But there are signs of progress.
I am in no doubt at all that RPGs and much else can survive in the 'digital age' - the only question is "in what form?"
Like what?There is a huge amount of stuff that doesn't show up in CB.
Some books are fun to read.There are a lot of people that LIKE books.
People not buying the books == less book sales. How can you think it means anything different?Just because there is one subset of them that won't buy books NO MATTER WHAT doesn't mean they should tank their book sales.