Except to former fans of in-print FR, who map to former fans of in-print D&D quite nicely, given that the same people are behind both projects. And mostly negative Amazon reviews suggest that most people don't like it, just like Pathfinder seems to be eating D&D's cake at the moment, maybe.
But you go back to that head-in-the-sand thing you've got going on...
Your commentary continues to be irrelevant.
The statement was the claim that Paizo puts passion and care into their product with the undercurrent that WotC did not.
The rebuttal is that WotC - and in fact
everyone who works in the industry - puts equal passion and care.
That some people dislike the product is utterly irrelevant to that point.
I'm sorry, but your argument strikes me as one of these theoretical ones without basis in gameplay, in that summoned monsters are weak, don't expect to do anything offensive if you're invisible, and blur and mirror image are no plate mail. I take it you've never had a high level wizard whose spells bounce off of everything in sight, much to your frustration. I think you've shown without a doubt that you're an armchair general here, as those defensive spells take up slots, are of limited duration, and summoned monsters get summarily belted. In short, I'm not sure you know what you're talking about, although certain combos like scry/prep/teleport or find the path/windwalk can be "gawdlike" in their effect on the campaign if used unsportingly.
Theoretical nothing.
Summoned monsters are plenty powerful, you don't need to do anything offensive if you're invisible, and blur and mirror image are
better then plate mail. Plate mail doesn't get better as you level - if anything, AC scales horribly compared to attack bonuses. Mirror Image and Blur are static chances to miss - they're insanely better.
I've never had a high level wizard watch spells bounce off, no. Why would I? Spell Resistance? That's hilariously easy to bypass, with many of the best spells simply not being resistible in the first place. The only one armcharing how another person plays is
you with your mountain of assumptions.
Are you thinking of some artificial scenario whereby, say, the campaign is using all 2E spell compendiums and the magic-user gains access to "all known spells" such as in the FR adventure with the insane teacher lich? Because there's a large gap between that and, say, BECMI, where the spell options are severely limited, and your argument completely falls apart unless you're creative in your use of clothform and woodform.
I literally have no idea what you're referring to here.
Of course, if we're talking artificial situations where you just "unload" for a single encounter, a fully buffed and outfitted 3E CoDzilla is probably going to do a better gawd impression, but that doesn't suit your argument at all. Or if there was no time to prepare and no bodyguards, a fighter would be the choice (and would do the best Achilles impression of course). Think you might have to go back to the drawing board....
Here's the catch so many people miss:
Wizards do not need to hope for the "best conditions." They
make the best conditions.
Need to rest in the wilderness? There's a dozen or so spells that let you do so, no worry. Need a bodyguard? Summon one up! Summon monster starts only slightly weaker then a fighter, and as the levels go on get undeniably better.
The 15 minute work day is one I've never seen
but, and it's a big "but," it's because nobody wanted to do it. If they wanted to they could, easily. Again, there's a good dozen spells that let you sleep without worry anywhere you so desire.
Oh, and lastly, lose the attitude. I'm not insulting you, I expect the same in return.
Even a shallow, surface-level skimming of the 4e core rulebooks reveals this basic bias towards more "modern" MMO sensibilities. This doesn't mean these sensibilities invalidate or inherently ruin the core of the system, I'm just saying that on an observational level, it's not hard to see WotC's tactical approach.
What on earth are "Modern MMO sensibilities?"