Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Standing slowly after the Stalker's attack, Fredrock thinks about where the Stalkers might have moved to (insight 11), but fails to do so. However, he does note that Kaz attacked the air over there, I'm guessing that is where one is, eh Kaz? he says as he summons the strength to attack the creature despite the distance, Missing badly.
OOC: Snake Eye's!!!

[sblock=actions]
Move: Stand up
Minor: Insight to determine where stalkers are
Standard: :melee:Bull's Strength, using 1 PP to increase the reach by one, and 1 PP to activate Aspect of Elevated Harmony. +2 vs AC (+7-5 for hidden) vs Stalker 3 in E13. Miss: Effect: 9 Temp Hit points

[/sblock]

[sblock=Fredrock]
Aspect of Elevated Harmony
Location: C12
Marked: Stalker 3 and Stalker 4
45 HP (full)
9 Temp HP
HS left 7
AP used 1
PP used 4 (of 4)
DR 3 Till end of Encounter


Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 45/45, Bloodied:22, Surge Value:11, Surges left:7/13
Action Points: 0/2, Power points 0/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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OOC: Just a quick note to say I'm back in town. No time to post now, but I can run my turn either later tonight or tomorrow morning.
 

(no penalties since I spotted it, right?)

GM: They are undead and you still have -5 to hit invisible creatures even if you know which square they are in - thought 22 AC still hits easily. Kaz also killed it exactly (86hp), and as it dies it staggers to <Insight/Perception 29>
G11
before falling(still invisible).
 
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Eithal tries everything she can to send her axe through the horrid thing that has taken the life of her companion, but it's all she can just to get away from the tearing claws.[sblock=Actions]Free: Font of life
Save vs. -2 def and slowed: 1d20=18 Well, at least I'm not slowed.
Standard: FOTRP Attack
Target: RRS1
Attack: 1d20+10+1(FOTRP +1 vs. Marked)= 12 vs. AC Whiff! OK, That's two Encounters blown on Nat 1s. Can I just lay down and die now!?


Free: Mark all adjacent (RRS1 and RRYishim)

Move: Shift to I6 (FORTP allows me to shift 2)
[/sblock][sblock=Ministats]
Eithal Lemindt Arehei Female Goliath Warden Level 4
Initiative: +2
Speed 6
Passive Perception: 17; Passive Insight: 12; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 20; Fort: 18; Reflex: 12; Will: 14
HP: 8/57 Bloodied
Surge Value: 14; Surges left: 9/13
Action Points: 0

At Will Powers
:
:melee: Strength of Stone link
:melee: Thorn Strike link
:melee:Warden's Fury link
Warden's Grasp link


Encounter Powers:
:melee: Grasping Windslink
:melee: Relentless Panther Attack
link
:close: Burst of Earth's Fury link
Stone's Endurance link
Warden's Tempest link

Daily Powers:
Form of the Relentless Panther link

Feats:

Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn. [/sblock]
 

OOC: Re dead invisible thing: I thought effects end when something dies.

I'll try to get my turn in tomorrow morning. Scarm will probably pointlessly blast the area he thinks the dead stalker is in if he can't actually tell it's dead.
 

OOC: Re dead invisible thing: I thought effects end when something dies.

I'll try to get my turn in tomorrow morning. Scarm will probably pointlessly blast the area he thinks the dead stalker is in if he can't actually tell it's dead.
[ame=http://www.youtube.com/watch?v=9eCCAAsLJeY]YouTube - the invisible swordsman[/ame]
 


Dragging himself up off the ground, Salgyn directs his summoned wind spirit to corral the newly-rerisen corpse of Yishim and the one stalker that is still visible. The half-elf then extends his senses to feel the eddies in the air around him, sensing that one of the stalkers may be nearby. Then when the timing is right he swings his scimitar, biting into the invisible foe as he simultaneously begins singing a healing melody that restores some strength to Eithal's limbs.

[sblock=Actions and Stats]Free= Virtue of Valor - 4 THP for Kaz

Move=Stand from prone, Spirit horse moves to G3

Standard=:ranged:War Song Strike vs. J3 = hit (23-5 = 18 vs. AC) for 10 damage, and any ally who hits stalker 2 before my EONT gains 3 THP

Minor=:close:Majestic Word on Eithal = She spends a surge, regains 19 HP and slides to I7

[sblock=stat block]Salgyn Khovalyg - Half-Elf Bard (Shaman) 4
http://l4w.wikia.com/wiki/PC:Salgyn_Khovalyg_(pacdidj)
Conditions: none
Passive Perception: 15, Passive Insight: 21, Init: +3
AC: 19, Fort: 16, Reflex: 15, Will: 19
Speed: 5
HP: 22/43, Bloodied: 21, Surge Value: 10, Surges left: 10/10
Action Points: 1, Milestones: 1
:bmelee:Basic Atk: Harmonic Songblade Scimitar +4 vs AC, 1d8 dmg
:branged:Ranged Basic Atk: none
At Will:
Staggering Note, War Song Strike, Call Spirit Companion, Virtue of Valor, Versatile Chainmail
Encounter:
Twin Panthers, Dissonant Strain, Claws of the Eagle, Spirits Fangs, Majestic Word, Majestic Word, Words of Friendship, Second Wind
Daily:
Stirring Shout, Speak with Spirits, Nature Sense, Harmonic Songblade, Spring Renewal Totem
Combat notes:

Uyanmas - Riding Horse
HP: 36/36; AC: 14, Fort: 15, Ref: 13, Will: 10
Speed: 10
:bmelee:Basic Atk: Kick +4 vs. AC, 1d6+4 dmg
Combat notes: [/sblock][/sblock]
 


Scarmiglione cocks his head suspiciously, finally detecting the sound of movement nearby. "SQUAWK!" Sparks and flames shroud the area before Scarmiglione hastens away from it.

[sblock=actions]Minor: Perception 1d20+7=27.

Standard: blazing starfall on area from E13 to G15. Vs Reflex, stalker 4: 1d20+8=19 1d4+10=11. 11 radiant (not sure whether it has vulnerability) and the attack forms a zone that does 2 fire if it leaves.

Move: to A13.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 psychic
HP:34/39, Bloodied:19, Surge Value:9, Surges left:4/7
Action Points: 1
Blazing Starfall
Sly Flourish

Wave of Light
Low Slash
Sneak In the Attack
Second Wind

Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: shocking magnetism

Full sheet: Scarmiglione[/sblock]

OOC: I'm going out of town tomorrow and will be back on the 11th. My posting will probably be pretty limited during that time.
 

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