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[e20 PF] And with strange aeons...

Thorn: Looking at the triple-headed emissary: you see that it doesn't have anything with it; its body is made of adamantine, which is enough wealth to start a kingdom. However, as you're looking for it, a single tentacle twitches. Then another.
 

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(OOC - Items that rolled natural 1's on their saves, like Thorn's cloak and her Gem of Seeing...both major investments of money...also are destroyed according to the description. It's not as bad as it used to be, but it's still a bit of a PITA. :))

Thorn jerks back, all too aware that her equipment is still largely inert. "Guys It's waking up!"

She sails up into the air to avoid getting caught in any area effects lobbed by her companions.
 

Thadeius shoots the thing with another disintegrate, and if it appears to be innert once more says,

"I suggest we dismember the beast and see if it starts moving again. If we are to face these things it would behoove us to learn how to kill them permanently and this seems like an ideal opportunity - I suggest we don't pass it up. There's also a chance that metal is worth something, and we might be able to use it to replace those items lost should it prove to be valuable."
 

Malacarus hits the thing with a massive wave of necrotic energy, weakening it severely.

[sblock=spells]

0-mage hand, prestidigitation, ghost sound, detect magic, disrupt undead
1-ray of enfeeblement(2), mage armor*, charm person, silent image, unseen servant, shield(2),
2-blindness/deafness, mirror image(2), command undead (2), hideous laughter, detect thoughts(2),
3-dispel magic, suggestion, fly, nondetection, ray of exhaustion, displacement(2),
4-enervation, greater invisibility(2), dimension door(2), scrying, phantasmal killer, animate dead,
5-magic jar, teleport, dominate person, persistent image, overland flight, telekinesis, contact other plane,
6-greater dispel magic, create undead, flesh to stone, true seeing, mass suggestion, (2 expended)
7-quickened displacement(2), project image, waves of exhaustion, reverse gravity, limited wish (1 expended)
8-(2 gone), polymorph any object (2), discern location, summon monster VIII, quickened enervation,
9-gate, time stop, shapechange, dominate monster, weird, astral projection.

Malacarus has 142/144 hp
[/sblock]

OOC: Waves of exhaustion, no save exhaustion. I figure the thing is big enough that I can just catch it in the cone and leave everyone else out of it.
 

[sblock=links]
PathfinderWiki
Wiki page of mostly Golarion.

[/sblock]

EDIT: Xanfire lost his ring of protection +5, and his shield. That is 14 AC right there. As long as I find another shield, and have time to mem spells, I can get most people's lost items though GMW/Magical Vestment/Shield of Faith
 
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[sblock=jackslate45]It does not actually destroy the item, just renders it nonmagical, so you still have a shield and a MW shield at that. So you loose 10 AC by my count, which can be mitigated by Magic Vestment, and if you can find the action, cast it before hand, or quicken it Shield of Faith.[/sblock]
 

[sblock=jackslate45]It does not actually destroy the item, just renders it nonmagical, so you still have a shield and a MW shield at that. So you loose 10 AC by my count, which can be mitigated by Magic Vestment, and if you can find the action, cast it before hand, or quicken it Shield of Faith.[/sblock]

[sblock=nat 1]
I rolled natural 1's on those. They went BOOM
[/sblock]
 

[sblock=Nat 1]I understand what you are saying, but in this case destroyed simply means that the items magic is destroyed not that the item itself is - poorly worded I agree. Mage's Disjunction simply does not deal physical damage that could destroy a physical object - its an abjuration afterall.

I'll concede you certainly have a point by RAW but I personally think the intent of the rules is clear.[/sblock]
 

OOC: for shields and weapons and armor (ie: things you need a MW item before the enchantment costs) I'm prepared to let them be okay. You'll have to pay the costs to re-enchant them, which is enough of a penalty.

On the bright side, I've set the stage for you guys so the bad guys are seen as a threat!

Disintegrate: The beam hits the creature. The tentacles twitch, it sizzles, and then goes limp once more.
 

OOC: for shields and weapons and armor (ie: things you need a MW item before the enchantment costs) I'm prepared to let them be okay. You'll have to pay the costs to re-enchant them, which is enough of a penalty.

On the bright side, I've set the stage for you guys so the bad guys are seen as a threat!

Disintegrate: The beam hits the creature. The tentacles twitch, it sizzles, and then goes limp once more.

Mal's spell: you catch it in the cone. If it does damage, it affect him. If it causes conditions, you're not sure if they're on or off.

Aldern/Malacarus: please roll Arcana *and* dungeoneering checks for me. Anyone else who's analyzing the Emissary can do so as well.
 

Into the Woods

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