prosfilaes
Adventurer
I think class-based games require a great deal more work than point-based ones, which may explain the popularity of point-based ones.
I don't see that at all. Both of them need balance, and it's pretty easy to provide a rough balance for class-based systems. The more options you have, the more ways the players can break the system, so point-based systems are a lot harder to balance. I think point-based systems are more popular because they're very flexible, unlike class-based systems.
"Unique or unique not. There is no 'pretty'."
Everything is unique; nothing is exactly the same as everything else. Nothing is unique; everything bears similarities to other things. More or less unique makes perfect sense, and it matches how the word is frequently being used today.