Neonchameleon
Legend
True, of course. At least, my memory of reading the first round of 4e core books would indicate so.
But... it strikes me as a kludge. And a particularly glaring, ugly one, at that.* All ritual casting, for anyone at all, at the cost of *one* feat?
Better a (long!) chain of feats, or whatever else, IMO. If you're going to set it up outside of class ability land in the first place.
I'd possibly agree with you if Ritual Caster was a feat considered mandatory. If two non-ritualists out of every three took the ritual casting feat you'd probably be right for PCs. But this doesn't happen. Between four D&D groups and over the course of two years an seven campaigns I've only ever seen one PC take a feat to become a Ritual Caster - and (a) that PC was mine and (b) it was a multiclass feat that provided more benefits than just ritual casting.
This is, I think, due to the other balancing mechanism. The cash-cost for rituals. People don't like spending cash so are more than happy to leave the dirty job up to those with the class feature to cast rituals (of which every group I've been in has had one). So for all it appears to be a kludge, it also appears to be working as intended - opening up formerly barely playable character concepts (The Grey Mouser springs to mind) while not being so strong everyone grabs it.
Hm. So, 4.5 ("Essentials", if you prefer) changed some of this? How so?
None of the classes have rituals. Instead they get extra class features. For instance Clerics get Raise Dead at level 8 (and Druids get Reincarnate).