[MENTION=49017]Bluenose[/MENTION]
Dig your avatar.
As far as "solutions" of giving martial classes more magic-that is one thing I brought up in the other thread. Still as far as supernatural "martial stunts"-I dont know what you would give them that would actually bring them up to par with what wizards or cleric do. THE BEST THING I could offer is-Look at a Jedi/Sith.
They have some monumental powers, and are essentially Magical Warriors. They can influence (and in the case of the Sith
totally Control) entire battles of THOUSANDS or even several hundred-thousand individuals with Battle Meditation/Coordination and even wipe out ENTIRE ARMADAS of ships as Darth Sidious did with conjured Force Storms....but only at the highest levels.
http://starwars.wikia.com/wiki/Battle_meditation
http://starwars.wikia.com/wiki/Force_lightning#Force_Storm
http://starwars.wikia.com/wiki/Telekinesis
And dont forget Telekinesis, Vader was able to Force Choke a guy by seeing him on a view screen-while he was on ANOTHER space ship. Actually, you might even say that Wizards basically are like Jedi/Sith accomplished in the highest arts of The Force (AKA Magic).
Mass mind control?
Elemental Evocation?
Manipulation of things at vast distances?
Precognition/Divination? ("I sense a disturbance...")
Take away the lightsabers and they basically become Wizards. As a matter of fact, not all of them focused on being talented Lightsaber Duelists, some of them focused entirely on mastering Force Powers.
In fact, D&D wizards might have more in common with Star Wars most powerful Force Sensitives than you think. I can definitely tell you an elite Force Sensitive has more "narrative control" over his life than any random fool with a blaster pistol-not that those characters cant be Heroes.
Of course, if the martial classes become like Jedi/Sith, then mundane fighters become an NPC class. But the real question is-if Martial Classes become this magical how are they different from just "wizards who can use swords"? How differentiate between the two of them? And as far as "balance" doesnt this tip things in the favor of the Magical Warriors if only because if they either run out of magic, or an enemy is immune, or their magic negated they can fall back on swordsmanship?
Actually it's arguable that the wizard is based on classical archetypes. Merlin, and Koschei, and Circe, and a lot of others. The problem is that the wizard is based on all of them without being limited to being like just one, or in what is for the wizard the worst case switching which one they want to be like from day to day. Meanwhile most other classes get to pick one archetype and stick to it forever.
And so it begs the question-not wizards in general, but the "D&D" wizard. Is this how they are
supposed to be?
"Balanced" or not, is this what the original creators of the game
intended? (regardless of what individuals may actually want)
The question is, what makes Dungeons & Dragons, Dungeons & Dragons? If thats the way D&D Wizards (or casters in general)
are and you change them, then are they still D&D Wizards/Casters? Is the game STILL D&D if the D&D Wizards/Casters and how they compare to other classes changes?
Hypothetically then, if this is how they intended to play then making any changes to them makes the game into a different game, or at least a drastically different style. Certainly you are free to houserule as you please to shape any edition to your liking-but it may be easier for you to play a different edition or simply play a different game than trying to make these changes on your own.
What I find odd, is that AFAIK I have never seen someone raise this issue as Cirno has. At least in recent memory, why does it come up now anyway? I'm just curious as all.