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Pathfinder 1E Critical Fumbles: Need Help Convincing DM


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Do you mean only one chance (roll) at fumbling per round, or you mean you cannot double fumble... because of it is the latter then it is hardly any different as many fumble results will disrupt all the other attacks as well.

Only once per combat round. Regardless of how many attacks a character has he can't fumble more than once in a round.
 


Critical and Fumbles are not about being balanced based on level they are about being Cinematic.

I have to agree 100%. Since the inception of my table, we've had a lot of fun with it. Whether it's us or them, it seems to be quite entertaining.

Previously, we only had extensive weapon damage to look forward to.
 

So if he rolls 2, 4, 1, and 20 then he doesn't fumble?

As comparison if he had one only attack he would have rolled just 2.

If he rolled that he has a chance of a single fumble. If he had rolled 2, 4, 1, and 1, then he can't fumble the second natural 1 because he only has one chance of a fumble per combat round.
 

If he rolled that he has a chance of a single fumble. If he had rolled 2, 4, 1, and 1, then he can't fumble the second natural 1 because he only has one chance of a fumble per combat round.

So you protected against an insanely bad string of luck, but the issue of "chance of fumbling increases as the character gains more attacks" remains true. As long as more than one attack qualifies to potentially result in a fumble, having more attacks will mean you will fumble more often.
 

So you protected against an insanely bad string of luck, but the issue of "chance of fumbling increases as the character gains more attacks" remains true. As long as more than one attack qualifies to potentially result in a fumble, having more attacks will mean you will fumble more often.

Not quite. Somehow I think you might be misunderstanding me. Let me break it down.

The player rolls four attacks against his opponent. She rolls 12, 14, 1 and 1.
For the first natural 1 a D100 is rolled. If it comes up 1-10 there is a fumble. Any other result is just a swing and a miss.
No roll is made for the second natural 1 because a fumble check has already been checked, whether it was a fumble or not.

That make more sense? A character may have a greater chance of a fumble because they have more attacks but they can only fumble once per combat round, rather than multiple. Is that what you are saying?

As I said before, I wouldn't use fumbles but my players like having them so it's a fair compromise for my group.
 
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Critical and Fumbles are not about being balanced based on level they are about being Cinematic.

I was waiting for someone to make this point. So far it just seemed to be about numbers and odds and fairness and balance.

When I introduced the Crit Hit deck from Paizo I only wanted the PC's and Big Bosses / or main henchmen to have access to it. They wanted it "weapons free" for EVERYONE. And we've had some real fun with it. They enjoy it when they do something cool on a crit (In my Curse of the Crimson Throne game, the Tiefling Inquisitor lopped the head off of a crocodile in the end encounter with ONE BLOW thanks to a crit card.) and dont whine about it when they are the recipient of a negative effect due to a crit.

They've also insisted that I use the critical fumble deck as well, to much the same effect.

I also want to add that I've removed the crit confirmation from my Pathfinder game as it's a real killjoy. If you roll the crit, you get the crit.
 


I don't even mind crit fumbles in a game, much as I dislike them -- so long as the DM lets people who don't want them opt out. Which can be as simle as "you have your cinematic fumbles, and I won't." If that seems unfair, offer to make yourself completely "atheistic towards extreme luck." In other words, you don't fumble, and anyone attacking you who rolls a 1 also cannot fumble. Just remove yourself from the subsystem entirely.

And if people still think that's not fair...then they're being duplicitous when they say they really do like having fumble rules for their characters and that it's not about being a nerf.
 

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