I've got no objection to those who explain why they don't like to play a game. I do that often enough. I don't mind even that they point out features of the game that give rise to the aspect of it that doesn't appeal to them. I do this to. It's when they draw a conclusion along the lines of ". . . and therefore no creative/rational/sane/non-causal gamer could enjoy this RPG" that I tend to get irritated.
I agree. I think that this is most often accidental; the critic uses hyperbole and exaggeration that gets misconstrued by sensitive readers, who use more hyperbole and exaggeration, and so on. Before you know it, the discussion goes off the rails, crashes, and burns. Sure, there are a few bad apples who like to pick fights, but I think they are the exception and not the rule.
During the advent of 4th Edition, I went on a week-long vacation and didn't have access to the Internet. It did wonders for my blood pressure. Now, I don't take it so seriously. When people start making sweeping generalizations and blanket statements, they are probably getting emotional and are blowing things out of proportion. (Words like "always," "never," "everyone," and "nobody" are dead giveaways. Excessive smileys and acronyms, slightly less so.) Just take a breath, and give them the benefit of the doubt. They probably don't mean to sound oafish. We are all friends here, after all.
I don't have so much 3E experience, but it seems to me that the issue of monster/NPC building, especially at high levels, is a pretty clear one in that game that might put off some people. I can equally see that others regard the resulting mechanical detail as a virtue.
I won't lie; it can be a pain. In fact, I have reason to believe it cost me points in an Iron DM competition a couple years ago, when I screwed up the stats on a fiendish half-dragon advanced gargantuan beetle...
But there are "gearheads" out there, who really love that crunchy, game mechanics stuff. Where some of us see tedium and extra work, others see creativity and versatility. A "low math" game would be easier to play, but it wouldn't feel right to some.
When it comes to 4e, I don't mind at all when others explain how it's non-simulationist approach to encounter design and action resolution isn't for them. What does irritate me is when they go on to assert that these non-simulationist elements mean the game doesn't support serious roleplaying. I don't know if I'd say that's insulting, but it's pretty annoying, especially when it's not backed up with an analysis of the relationship between other non-simulationist games and roleplaying (eg HeroQuest, Burning Wheel). Serious discussion of the potential pitfalls of non-simulationist action resolution, on the other hand (eg the potential for players to bypass the gameworld altogether when thinking about PC actions, and simply to talk in mechanical terms) is always welcome.
There are a lot of boilerplates out there, and this one is one of the big ones. The trouble is that D&D supports many different styles of play, and we all like different things. After all...what's "serious" to me might be "dismissive" to you.
It's not a design flaw, it's a design feature.
What I don't like are the threads where people try to tell other people how to play the game. "How can I resolve this issue?" reads a lot like "I don't know what I am doing, can you help?" for some people. They might not realize how condescending they are being when they "help." Some examples...
Guy: "How do I incorporate Action Points in my existing 3E game?"
Dude: "Upgrade to 3.5E, duh."
Guy: "How do I reduce combat grind?"
Dude: "Avoid combat."
Chap: "Play something else!"
And the list goes on. Everything from which character build makes the better rogue, to how much storytelling should be blended in between the dice rolls. It doesn't take long for someone to imply (whether accidentally or intentionally) that someone else doesn't know what they are doing. And that's just rude.
PSA: It's okay not to post a reply if you don't know the answer.
