I agree with nearly everything you say, but...
[tongue in cheek] You have been blessed. Traveller: The New Era; that had a real flame war, not the mamby-pamby stuff that passes for one nowadays.[/tongue in cheek]
Seriously, it got nasty. And it still lives on, twenty years later.
Ah, I have heard some grumbilngs about Traveller. I never got into the game to tell the truth. Early on when I first looked at it, for some reason I thought it looked complicated (and this coming from a guy who plays SFB...none the less!) and never really tried it any further. Later on with later editions...I just never got the interest. Looks like I missed out on the oldest flame war out there (though there were some pretty ragged arguments occasionally over some wargames and their rule interpretations) that was really hot perhaps?
Still haven't really looked at the new Traveller stuff either. Perhaps I should try someday, but now (perhaps from those disagreements long ago) I get several different answers on which version to try and what supplements when I questions some Traveller gamers.

I remember skimming a WFRPG 2 book and deciding that there was not enough difference to justify buying it. What did I miss? I thougth there was very little difference.
Hmmmm....where to begin. There's enough that I'm sort of at a loss.
No alignments
Only use the D10
Racial stats are different
Feats and skills...errr I mean talents are in some ways like feats IMO and are the same names as some skills of old
the four class divisions do not exist anymore...no rolling up your starting career on the Ranger, Warrior, Rogue or Scholar lists, it's one big list now
Attributes increase in 5% increments instead of 10% (this was a biggie for me)
you can invest more in skills to get skill mastery
No Dragon Slayer
Only using D10's obviously affect combat in a major way.
Magic handles differently
Insanity handles differently
And a horde of other things.
Hope that describes it all in really short summary. I actually like WHFRP 2e, the changes into 3e were FAR more drastic (completely different game system....WHFRP 1e is probably more different than BECMI D&D or AD&D compared to 4e D&D if that says anything about WFRP 3e mechanics).
This is off the top of my head, so hopefully I gave somewhat of an idea of the differences.
I don't know if it has been brought up yet, but all 3 FR boards on the WotC site have multiple-month old threads on their front page (at least when I checked a few minutes ago). I have to imagine that that is a "heads-rolling" level of problem, but could be very FR specific, given 4e's handling of the setting. Eberron... is doing a little better.
Oh my gosh, now that was a hot flamewar when it started. The changes to FR, I don't think I've ever seen a community so hopping mad. I think there were more FR fans that were angry (higher percentage at least) with that change then the percentage of those upset about the change to 4e...or even the change from AD&D to 3e. If it weren't for LFR I'd say WotC had made the FR just about extinct with that move...I used to play FR...I don't anymore. That about covers that. They're loss.
Other than that I think I simply stay out of those arguments about FR overall.