More musings:
Race would also grant you at least one "spell"...some races (tricksy halflings?) might get 2 or more.
Nephilim (equivalent to 3.5's Planetouched) get 1 colorless and one colored mana of choice- dependent upon background- and one spell.
Elf 2-3 spells
Dwarf 1 spell
Human 1 spell
Orc 1 spell
Gnome 2 spells
Halfling 2-3 spells
Racial spells themselves would probably be 1 mana cost spells.
OBVIOUSLY certain spells simply wouldn't work for this idea- Dark Ritual springs immediately to mind, as would most other mana boosters.
Cards that in M:tG would cost you spells (by discarding, for instance) would prevent you from casting them during a given combat. Those that would make you lose control of a card or spell would require some thought...
And, of course, there's the non-spell combat system to consider.
Race would also grant you at least one "spell"...some races (tricksy halflings?) might get 2 or more.
Nephilim (equivalent to 3.5's Planetouched) get 1 colorless and one colored mana of choice- dependent upon background- and one spell.
Elf 2-3 spells
Dwarf 1 spell
Human 1 spell
Orc 1 spell
Gnome 2 spells
Halfling 2-3 spells
Racial spells themselves would probably be 1 mana cost spells.
OBVIOUSLY certain spells simply wouldn't work for this idea- Dark Ritual springs immediately to mind, as would most other mana boosters.
Cards that in M:tG would cost you spells (by discarding, for instance) would prevent you from casting them during a given combat. Those that would make you lose control of a card or spell would require some thought...
And, of course, there's the non-spell combat system to consider.
Last edited: