The real question is, what do you win?
Super-rare bonus fortune cards?

The real question is, what do you win?
I don't see how you jump to the "competitive" conclusion. Just sounds like a dungeon delve to me.
The real question is, what do you win?
I don't think this is necessarily the case. With the level of optimization you can do with the current system, I don't think even more options are needed. This seems like a definite attempt to promote fortune cards. Give people a play experience where the fortune cards are really crucial to being powerful enough to compete, then you'll start getting people hooked on'em (at least that's the plan).
Sounds like they're testing the waters for turning D&D into an simplified wargame. Forget about RP, forget about character attachment, forget about elaborate plots - just bring your faceless drone and see what it can kill before being killed.
Sounds like they're testing the waters for turning D&D into an simplified wargame.
Sounds like they're testing the waters for turning D&D into an simplified wargame. Forget about RP, forget about character attachment, forget about elaborate plots - just bring your faceless drone and see what it can kill before being killed.
I think the are searching for an replacement. They want a profitable way to milk the D&D brand and the classic RPG isn't (compared to the profit margin of their other venues).but as another style of D&D play rather than a replacement.