Celebrim
Legend
So, I've lost my beloved house rules forum, and now I'm stuck with the rest of you and you are stuck with me.
I don't normally post my house rules, but I'd like some feed back on them from people with wider experience with 3.X, because they are getting close to being finalized.
What I'd like to do is get all my classes within a tier or two of each other, because I'm intrigued by the whole 'tier' concept. See here if you haven't read about it yet. The most important point is that it describes the problem in core, which is especially apparant beginning at around 9th level and certainly by 11th level.
These are the PC classes in use in my game, and where I think that they shake out:
Tier 2: Wizard, Cleric, Sorcerer
Tier 3: Bard, Champion, Shaman (Green Ronin)
Tier 4: Akashic (Arcana Unearthed), Fanatic, Fighter, Feyborne, Explorer, Hunter, Rogue
Classes in italics are homebrew. The rest of the classes are as described with tweaks intended to move them out of their normal tier (nerfing Cleric, boosting Fighter, for example). But I may have overestimated my success, which is one possible topic of discussion.
Over the next few days I hope to post the rules for my homebrew classes in other threads so people can review them, and discuss here mainly questions like: "What is necessary to actually to bump Cleric from Tier 1, down to Tier 2?" and "Have the existing changes I've made to the class, rules, and spells accomplished that goal?".
Links to Classes
Champion
Explorer
Fighter
I don't normally post my house rules, but I'd like some feed back on them from people with wider experience with 3.X, because they are getting close to being finalized.
What I'd like to do is get all my classes within a tier or two of each other, because I'm intrigued by the whole 'tier' concept. See here if you haven't read about it yet. The most important point is that it describes the problem in core, which is especially apparant beginning at around 9th level and certainly by 11th level.
These are the PC classes in use in my game, and where I think that they shake out:
Tier 2: Wizard, Cleric, Sorcerer
Tier 3: Bard, Champion, Shaman (Green Ronin)
Tier 4: Akashic (Arcana Unearthed), Fanatic, Fighter, Feyborne, Explorer, Hunter, Rogue
Classes in italics are homebrew. The rest of the classes are as described with tweaks intended to move them out of their normal tier (nerfing Cleric, boosting Fighter, for example). But I may have overestimated my success, which is one possible topic of discussion.
Over the next few days I hope to post the rules for my homebrew classes in other threads so people can review them, and discuss here mainly questions like: "What is necessary to actually to bump Cleric from Tier 1, down to Tier 2?" and "Have the existing changes I've made to the class, rules, and spells accomplished that goal?".
Links to Classes
Champion
Explorer
Fighter
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