D&D communities are fragmented because some people liked New Coke and others didn't...ok now that that is over, can we get back to it based on D&D itself?
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Yes, right after I say this...
The Coke is a lie.
D&D communities are fragmented because some people liked New Coke and others didn't...ok now that that is over, can we get back to it based on D&D itself?
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Now with the fracturing of D&D with 4E in my own opinion is that they called it D&D. 3.5 and 4E are completely different games. Alot of people invested heavily in 3.5 and to have the system stopped and replaced within a decade with a new system seams a bit counter productive on behalf of WoTC. But i believe if they kept supporting 3.5 and called 4E Ad&d i think the rift would be lesend a huge degree.
They wont do that. I dont think they CAN do that. One uses the OGL, the other the GSL. Two very different licenses.
Further, the two systems are radically different- the edition wars, that have died down, still smolder and frankly I dont think they cna bridge the bad blood. Part of which stems directly from them.
Further, what do you mean support? What is there left for them to do in 3.5 to support?
Once the SRD and OGL were out the door, forking the game was inevitable, because there would always be someone unhappy with something that happened in the future. The major changes in 4E and the trainwreck that was the GSL made the fork more dramatic, but we always would have had the OSR folks striking out in their own direction (and they did so even before 4E came along, although they've certainly picked up a lot more members of their tribe since then), along with other splinter groups.
You vastly oversimplify the issue. The classic example is... New Coke.
They did the research, made the product that the research suggested the public would like. They did the testing, and proved that the public liked the new product over both the old product and the leading competitors. By what you say, New Coke should have been a slam dunk.
But, the product was rejected, not upon it's merits, but essentially upon the fact that it was a change, and the public didn't want change.
Bang on the mark.This gets us back to 4E being a radical overhaul of D&D's gameplay in order to respond to complaints driven by CharOp specialists and armchair theorists. For a lot of people on the ground, the game didn't have those problems and 4E was a solution in search of a problem.
4e looks - and from many accounts, plays - like a kneejerk reaction to "fan microverse" sheep-like forum mantras. Interestingly, mantras based on the rules "on paper", as it were. Not in actual play. Hilarious, considering the historically SOP of "STFU! It plays better than it reads, n00b!!!" - wrt 4e, some time ago, that is.
It is not just a reaction to charop specialists. I am not saying you have problems with it, but enough people did and are now playing 4e because of that. Let us not go back to the early edition war rhetoric.Bang on the mark.
4e looks - and from many accounts, plays - like a kneejerk reaction to "fan microverse" sheep-like forum mantras. Interestingly, mantras based on the rules "on paper", as it were. Not in actual play. Hilarious, considering the historically SOP of "STFU! It plays better than it reads, n00b!!!" - wrt 4e, some time ago, that is.
It's also, possibly, a reaction to the accusation that "WotC doesn't listen!" - just... in a pandering, not to mention clumsy, kind of way.
Their current situation, so it would seem, backs this up well enough.Quite apart from anything else.
Actually, a lot of similar, and even nearly identical criticisms are levelled at 4e, by (generally, at the time of posting, previous) players/DMs of said game. Increasingly so, as time's gone on.When so many people criticize 4e, it comes from having not played it.
Who said anything about "briefly skim"? Other than yourself, I mean.You can rofl it up about using "n00b" with 0's as much as you want, but the fact is, if you haven't played the game, I have more experience regarding my criticisms. I'm coming from a position of first hand knowledge. When you criticize a game you've never played and only briefly skimmed one of the books, you are coming from a position of ignorance. Not "you're ignorant" as an insult, but "you do not have knowledge or understanding about the topic."
Er. And where did this "anger at CharOps" and "getting mad" come from, while you're at it?The anger at CharOps is hilarious, because they're entire purvey is in the rules. Once you throw away the "thought experiments," there's still a ton of stuff there that is rooted entirely in the game itself. By getting mad at them, you're getting mad at the same game you're praising in the same breath.
There seems to be this strange belief that you were "doing it wrong" if you saw the flaws that are blindingly obvious in the engine of the game. I believe the opposite - if you never saw a game crash because a spellcaster had a spell for every occasion or could single handedly end a fight; if you never saw players get bored and disinterested because the game punished you harshly for playing certain character types; if you never saw fighters find themselves completely useless; if you never saw someone get frustrated because only spellcasters were allowed narrative power and they wanted to make a mythical swordsman hero, then either you and your players never dove deeply into the game, or your players did see it and went out of their way to self-regulate.