I'd like to see a seafaring setting. The dungeons are mostly on islands you have to reach by ship. The different races mostly come into contact by visiting each others ports or on the open sea.
Not looking for a Freeport or 4e Pirates of the Carribean setting. Something fresh. For that matter, it could be the same default world as the Nentir Vale, just somewhere else far away.
This would be neat, and goes along with their "drop-in" philosophy that the Nentir Vale also uses.
Something new, first off.
Secondly, something that isn't based on Medieval Western Europe, at least not entirely. I have a real interest in the Midgard project because of its focus on Slavic and Eastern European/Russian myth.
Thirdly, something that pushes the unique aspects of 4e, things like the Shadowfell and Feywild, gives a new spin on the Dawn War, new origins for races, not unlike Zeitgeist (in some respects).
Definitely NOT a kitchen sink world, unless they're going to expand Nentir.
I agree here, almost 100%. Something new, and something that doesn't try to "do everything" because Forgotten Realms pretty much has that covered. And then some.
Mystara/Known World
With this WotC also has the option to create a Hollow World setting as well.
Despite the fact that this has been done, I think it could use another try. This was something I was even considering trying on my own, and separate from my normal homebrew.
Spelljammer. Swashbuckling on the astral sea.
This one is like Dark Sun for me; I
hated it when it first came out, but I like it now.
Something like Pirates of Dark Water mixed with Sinbad: Legend of the Seven Seas? I'd like to see something like that.
I would +1 your for this, Klaus, but I already have recently for something else.
Pirates of Dark Water was awesome. Maybe one of the most interesting things that Hanna-Barbera ever did. I would totally buy this. Adding in Sinbad, and Pirates of the Caribbean would just be delicious icing on an already inticing cake for me.
Would love them to do a Greyhawk reboot as originally envisioned by EGG.
Again, even though it's not new, I would love a proper go at a Greyhawk box. They could even make it compatible with Nentir, somehow, and it wouldn't ruin anything, though they would have to revert the pantheon back to GH canon, or it would lose too much of its appeal (no borrowing gods from FR).
In the 3.5 PHB2, there was a system for "affiliations" by which PCs could join and rise up the ranks of a guild, temple, government, military order, etc., even rising to the level of leader. There were also rules for conflicts between these entities.
Seems like that could be incorporated into 4e without a great deal of difficulty.
I like this idea.
This is why I am not the least bit interested in Neverwinter. It's just another city in FR. Not worthy of an entire campaign, in my opinion.
FR and Greyhawk have "generic" covered.
Eberron has "mage-punk" covered.
Dark Sun and Dragonlance have "gritty" covered.
Mystara has "near-earth" covered.
Ravenloft has "gothic horror" covered.
Planescape/Spelljammer has "other worlds (and ways to get there)" covered.
What's left?