Ryujin
Legend
You should talk to your DM. I don't have only the players with Bluff, Diplomacy, and/or Intimidate talk to NPCs. I have every player at the table contribute. If a player wants to roll Diplomacy or Bluff, that's ok, but social roleplaying is not typically and primarily resolved via social skill rolls when I DM. It's resolved with roleplaying and possibly an occassional roll if the NPC is on the fence on something.
The die roll is for the exception (i.e. gaining an advantage that is difficult to achieve), not for the rule (i.e. talking to someone and interacting normally).
I personally think that too many DMs rely on skill dice rolls instead of relying on common sense and fun. I do the same thing for physical skills sometimes. If the players tell me how they are going to rope their way across a ravine and it makes sense that it would be fairly easy and safe to do it that way, I don't bother with dice rolls. Any party can manage it. The players already solved that problem, move on.
I try to rely on common sense but, when the odd die roll is required for success/failure in such an interaction, my low CHA players usually try to find a way to support their main negotiator. Our group requires that the player supply some sort of reasonable role played manner of supporting, rather than simply throwing down a die and hoping to make a 10+, so they rarely really feel left out.
As to the Slayer's damage with a Bard or Warlord in the party, it's trivial to have them help with the group's DPR. No conditions are required; just wade in and do MBAs.
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