The Dark Temple, Round 4
As Scarm blasts the statue, the faint shimmering warding protecting it shatters, leaving the statue exposed...
The Avatar sprinkles residuum across the altar and with a gesture, the altar is shrouded in shadows. With a laugh, the Avatar explodes into ravens again, re-appearing on the platform in the center, blasting out at Fredrock, denting his shield but not even slowing the dwarf down.
Cale, meanwhile, swings at Eithal, but the warden keeps him at bay.
Livia stands up and turns on Yishim, cursing him blackly as she fires an arrow at the wizard, injuring him and shrouding the
GM: | Note: The statue's Vulnerability counterbalances its DR. Essentially, it now has no DR and vulnerable 5 radiant.
Kaz also regen'd 5 at the start of his turn. | |
[sblock=Arcana or Religion 20, minor action]The ritual seems to be some form of necromantic ritual, linked with the tombs of the dead Hungerer Kings. It can be counterspelled and delayed with a DC 20 Arcana or Religion check while adjacent to the altar or one of the tombs.[sblock=If you got 25 Arcana or Religion]The ritual is to awaken the Hungerer Kings. It will take 3 rounds to complete but if three counterspell checks hit DC 25 or higher ritual will be disrupted entirely.[/sblock][/sblock]
[sblock=Enemy Actions]
Avatar of Ravens: Complete ritual.
Raven Form: Teleport to J16.
Detonate(ranged 20, +2 CA): 16 Reflex vs Fredrock, miss.
Ravenchanged Cale: Stand.
Viper's Strike: 14 AC vs Eithal, miss.
Ravenchanged Livia: Stand.
Raven Swarm(ranged 20): 25 AC vs Yishim, hit, 15 damage reduced to 12 and Yishim and Toeto have -2 to attacks until the end of Livia's next turn.
Right Crystal:
-
Left Statue: -
Right Statue:
Protect me(immediate reaction, when hit by Scarm): Ravenchanged Cale gets owned by Eithal.[/sblock]
[sblock=Combatants]
Scarm:
Q19,
18 damage taken,
vulnerable 3,
DR3
Eithal:
M22,
6 damage taken,
DR3
Kaz:
V15,
3 damage taken,
bloodied,
regen 5 bloodied,
DR3
Fredrock:
U16,
4 damage taken,
-5 to attack,
grants CA,
regen 5 bloodied,
DR3,
Beckoning Strike Stance
Toeto:
W16,
-2 to attack,
DR3
Yishim:
W15,
12 damage taken,
-2 to attack,
DR3
Cale:
N24,
59 damage taken,
bloodied
Cale: Max HP 60, AC 21, Fort 18, Ref 16, Will 17.
MBA -
Viper's Strike(standard action): +12 vs AC, 1d12+3 damage and the target gains Vulnerable 3 until the end of Cale's next turn,
RBA -
Paint the Bullseye(Ranged 20, standard action): +10 vs AC, 1d10+1 damage and the target gains vulnerable 3 to all attacks until the end of Cale's next turn.
Inspiring Word x 2(minor action, close burst 5, one creature in burst), the target heals surge + 1d6.
Second Wind(standard action): Cale heals 15 hp and gains +2 defenses until the start of his next turn.
Avatar of Ravens:
K15,
5 THP,
4 damage taken,
marked(Fredrock)
Avatar of Ravens: Max HP ??, AC 17, Fort ??, Ref ??, Will 17, Resist 10 fire, 10 necrotic, 20 all, Vulnerable ??.
Powers - MBA ??,
Burning Ravens(Aura 1): Any creature that enters or starts its turn in the aura takes 5 fire damage and grants CA to the Avatar until the end of the Avatar's next turn.
Ravenchanged Livia:
M7,
47 damage taken,
bloodied,
prone
Ravenchanged Livia: Max HP 48, AC 18, Fort 16, Ref 18, Will 17, Resist 10 Necrotic, Vulnerable 5 Radiant.
MBA - ??,
RBA -
Raven Swarm(Ranged 20): +12 vs AC, 1d12+7 damage and the target and all adjacent creatures take -2 to attacks until the end of Livia's next turn.
Right Crystal:
J23,
17 damage taken
Crystals: Max HP 15, AC ??, Fort 15, Ref ??, Will 15, Resist 5 all.
Dark Resonance(free, when takes damage): All creatures within 5 squares take 5 necrotic damage.
Crystals destroyed:
1
Left Statue(Livia):
N4-O5,
23 damage taken
Right Statue(Cale):
M26-N27,
83 damage taken,
bloodied,
vulnerable 5 all,
marked(Eithal)
Statues: Max HP ??, AC 20, Fort 20, Ref 15, Will ??, Resist 5 all(except radiant).
Protect me(immediate reaction, when hit by an attack): the statue's guardian may make a basic attack against the attacker.
Bolstered Rerise(free action): If the statue's guardian is reduced to 0hp, the guardian returns to 1 hp.[/sblock]
[sblock=Terrain and lighting]
Pillars: they do not occupy squares, but it is difficult terrain in any square the white touches. They provide cover.
Flaming Pit: Any creature that enters or starts its turn in the area between H13 and N18 takes 1d10 fire damage. The pit is 10' deep. Any creature falling in takes 1d10 falling damage, 1d10 damage from the spikes and 1d10 damage from the fire. Starting your turn in the fire pit inflicts an extra 1d10 damage(2d10 total). Climbing out takes a DC 12 Athletics(climb) check.
Cliffs to the Statues: The cliffs are 10' tall and require DC 15 Athletics checks to climb.
Lighting: Thanks to Yishim's sunrod, the whole place is brightly lit.
Altar: The altar in the back takes an Athletics check DC10 and 2 squares of movement to climb on top of. It provides cover.[/sblock]