(Psi)SeveredHead
Adventurer
But yeah, that's one of the reason why Wizards do have a low hp. And why a good fighter would win against a Wizard when up close.
But getting there is half the battle. And that's why fighters have lots of hit points.
Hit points don't matter against a wizard.
I cast Hold Monster. 60%+ chance the fighter is now helpless. I can now do whatever I want to him. CdG. Hit him with other spells. Or I can hit him with Heightened Glitterdust, so now he's blind. Or I can cast Mirror Image, and make it hard for him to hit me (max two chances per round, since I'll be moving; no full round attacks for him). Greater Invisibility, so now he can't even see or target me!
And even with a lowly non magical long sword, a fighter can still dish a good 30hp of damage a round. This assumes that a Fighter would have maxed out his Strength, which would be at least a 20 at tenth level. That would be a d8 plus five points of damage twice a round, or 6 to 13 for one attack, without a critical hit. So that would be 12 to 26 hp per round, for a tenth level fighter, since they get two attacks per round. With critical hits that would be 24 to 52 points of damage. Which is a lot of damage.
Okay, he hits the mage for 30 damage. The mage takes a 5 foot step (or just casts on the defensive) and freezes him in place. Or casts Dimension Door. Or casts Dominate Person. I'm sorry, but 30 hit points worth of damage aren't particularly scary if you only get to do it once.
But then again, a Wizard's useless without their spellbook. They can not cast magic without it.
And a fighter is pathetic without their gamut of AC-boosting items. Throw them both in jail, they're pretty weak. But at least the wizard doesn't forget his spells until he casts them. So if the fighter prison mate tries anything, he's still going to be frozen in place, then get shived (CdG) with his own weapon.
A Wizard and a Sorcerer even with 80 hp would get taken down pretty easily.
No they wouldn't. I'm speaking from experience, using some decent but not massively inspired tactics. Cast a defense spell, then attack. Or just attack. The fighter is nearly helpless against a mage.