TwoSix
Everyone's literal second-favorite poster
I also find the reference to video game controllers vaguely insulting, in the context of an article about role playing.
Why? I'm sure >90% of tabletop gamers also play video games.
I also find the reference to video game controllers vaguely insulting, in the context of an article about role playing.
Why? I'm sure >90% of tabletop gamers also play video games.
Kamikaze Midget said:I do dispute the conclusion that complexity is a tendency of a gaming community.
He compares the controller for the Atari 2600 to the controller for the Xbox 360, and makes the case that there is a "tendency toward complexity."
He neglects the system that won the most recent console wars (the Wii) and the newest control scheme that fascinates players (the Kinect) and the expanding market for touchscreen games and devices for gaming.
All these things have a feature in common: They are simpler.
In the case of the Kinect, we don't have 16 buttons, we have ZERO.
Complexity is not a tendency.
Because role playing isn't button mashing.
I don't think it actually a good example, though. It's a simplistic, throwaway example that probably doesn't deserve this much analysis, but it's so simplistic that it doesn't really make his point; or, really any point. 4e options aren't just "not buttons", they aren't even really like buttons, except maybe in that you can count the number of buttons on a controller and you can almost kind of count the number of options in 4e if you ignore the fact that because of the way they interact you really can't.I don't for a second think he's saying video games are the same, nor is he saying WoW is better or the same as D&D or anything like that. It's an example that the vast majority of D&D players can relate to. Therefore, it's a good example. He could've chosen an example that the majority wouldn't know anything about, but what purpose would that have served?
Because role playing isn't button mashing.
This is a pretty fair assessment, I think, though there is a subset of gamers that won't know what to even try to do without a power or statblock telling them what they can do. I have one in my group. But I do agree in principle, especially with a good, fair DM.There's a reason why Basic D&D had so much traction despite so little rules for "things you can do" - because you could do anything and you didn't need to codify it to some sort of power format.