Stormonu
NeoGrognard
In the past, I've often seen threads poking at older editions of the game, saying such things is that all you can do is "swing a sword" or "stand and beat one another". However, after playing some BECMI after this weekend, I find that my experience has been far from this.
In older editions I'd normally have everyone doing theor rolls, and the players would either give me a short descriptive narration of what they were attempting or I'd put the results together into a short narration after all the dice had been rolled.
It was a similar situation for mini placement. The minis might be stagnant on the board next to each other, but the narrative that went with the combat never made it feel that way - the minis were there mostly to mark relative distance of combatants from one another.
For others that have played older editions, how do you feel towards these claims that older editions were stagnant slugfests? Am I alone in my perceptions?
An example
In older editions I'd normally have everyone doing theor rolls, and the players would either give me a short descriptive narration of what they were attempting or I'd put the results together into a short narration after all the dice had been rolled.
It was a similar situation for mini placement. The minis might be stagnant on the board next to each other, but the narrative that went with the combat never made it feel that way - the minis were there mostly to mark relative distance of combatants from one another.
For others that have played older editions, how do you feel towards these claims that older editions were stagnant slugfests? Am I alone in my perceptions?
An example
DM: Merv, the thief, after listening to the door and hearing gutteral murmuring beyond, pulls the portal open to reveal four hobgoblins standing near a couple of chained-up villagers. The bigger one seems to hesitate, but the others draw weapons as they see you. Roll for initiative! (players & DM roll)
Beorn, the dwarf: "Hobgoblins? Let me at them!" (to DM) I'm drawing my axe and waiting for them to come to me.
Telyrn, the elf: I'm casting magic missile at one of them (*rolls damage, which kills the hob*)
DM: It's the hobgoblins turn next. They move up to the door and attack Beorn and (rolls randomly) Merv, who hasn't gotten out of the way of the open door yet. (*rolls*) Merv, you get hit for 6 damage, but their swords just bounce off Beorn's plate mail.
Merv: Time for some revenge! I'm attacking that big hobgoblin, he looks like the leader.
DM: Unfortunately, that hobgoblin is in the back, you'll have to attack a different one. (Merv rolls, scores a hit that kills another hobgoblin)
DM, narrating the round: Okay, so here's what happened. Merv motions that he hears something in the next room, so you all draw weapons. He then throws the door open, revealing the hobgoblins. They see you, and likewise draw weapons, though the biggest one seems a little slow to react. However, before they can move to attack you, Teryn lets loose with a magic missile, which sends one of the hobglins into a spin before he falls to the floor, dead. The big guy, which you suspect is the leader, shouts at the other three, who rush you. However, because of the narrow doorway, only two manage to get in a shot - one of the hobgoblin's short swords harmlessly bounce off Beorn's armor, but the other hobgoblin catches Merv in the shoulder, drawing some blood. In return, Beorn uses his warhammer to cave his opponent's chest. Merv tries to take a stab at the leader, but the big hobgoblin pulls his own warrior in front him like a living shield. Merv does manage to stab the surprised hobgoblin in the speen though, and the hobgoblin falls gasping to the floor before expiring. Ready for the next round?
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