ExploderWizard
Hero
You see, that's all combat, even in real life, was until the advent of firearms, was a whole lot of singing and moving around.
Melee Combat: The musical.

You see, that's all combat, even in real life, was until the advent of firearms, was a whole lot of singing and moving around.
Melee Combat: The musical.![]()
Or, you know, not everyone was blessed with having experienced, awesome DMs from the get-go who knew not only to stage their fights in interesting-enough areas that there was always something other than swinging your sword to do, but fairly and consistently adjudicated the various oddball action attempts that their players managed to dream up.
One thing to keep in mind - and this is coming from an old-school sword-swinger - is that there gets to be a limit on how much descriptive narrative you can put to it all without getting really repetitious. Sure, in the campaign's first few combats - and in high-tension BBEG fights - there's lots of creative narrative one can use. But when the campaign's been going for 3 years and all the narrative ideas have run out, "I swing my sword" will more than do...until a crit or a fumble comes along...![]()