Nemesis Destiny
Adventurer
I think they have their uses; I like them for when I need to have a "drop-in" adventure to fill in a section of plot, or even to use as a destination in a minor plot quest, but I don't want to use them all the time.
I would like to see more modules put together like Reavers of Harkenwold. Stuff like that is also "drop-in" but in a different way. It becomes a destination and home-base of sorts, with countless RP-opportunities, quests, no set order, and yet things are happening, and you can even drop delves into it as well. The only thing I don't like about that particular format is that most of the locations are too delve-like, but it's the best thing I've seen from them in a while.
Slaying Stone wasn't bad, but I didn't think it had enough adaptability or enough RP-encounters. But I'm getting a little off-topic here now.
That's my two coppers on the matter.
I would like to see more modules put together like Reavers of Harkenwold. Stuff like that is also "drop-in" but in a different way. It becomes a destination and home-base of sorts, with countless RP-opportunities, quests, no set order, and yet things are happening, and you can even drop delves into it as well. The only thing I don't like about that particular format is that most of the locations are too delve-like, but it's the best thing I've seen from them in a while.
Slaying Stone wasn't bad, but I didn't think it had enough adaptability or enough RP-encounters. But I'm getting a little off-topic here now.
That's my two coppers on the matter.