And that is why I introduced myself as a newbie 

hmm, he's already got prity good AC from what I can tell (I managed to bump it up to 
38 36, changing from +5 full plate to +4 mitheral full plate and tweaking his Dex up made his armor go up and the cost of his armor go down a lil bit 

; )
[Edit: just looked and saw that shield block adds +1/2/3 shield AC towards just one foe instead of just adding it to shield AC >_<]
Anways, I was planing on using theses feats
 
Combat Expertise
Combat Reflexes
Stand Still
  Heavy Shield Specialization 
[adds +1 to the AC of heavy shields]
Active Shield Defense
[make attacks of opportunity without penalty while fighting defensively]
  
[FONT="]Steadfast Determination[/FONT][FONT="] 
[can use CON modifier on Will saves. Dos not automatically fail Fortitude saves on a natural 1]
(B)Mounted Combat
[given I don't think a warhorse can fit I kinda wish I could trade this out, but then again, I would love being able to use a lance one handed! >_<]
 (B)Great Fortitude
(B)Endurance[/FONT]
do you think stand still would be enough to keep things from runing past, if they tried to or should I drop Combat Expertize and active shield defense and get him power attack and some kind of weapon focus?
[if so, dos dos weapon focus, and such feats, work on only one weapon still or on entire groups?]
Addon: here is a working WIP of the character :3
 [sblock=knight][sblock=basic]Race:
  [sblock= Human] Size - Meduim
  Speed - 30'
  1 extra feat at first LvL
  +4 skill points at first LvL, +1 skill point every LvL after first
  Bonus Languages: Any
  Favored Class: Any[/sblock]
  Class:
  [sblock=Knight]Knight’s Challenge(7)
-Fighting Challenge
-Test of Mettle
  -Call to battle
-Daunting Challenge
Shield Block: +2
Bulwark of Defense
Armor Mastery
Bonus Feats (Mounted Combat, Great Fortitude, Endurance)
Vigilant Defender
Shield Ally[/sblock]
  Experience: 66,000
  Alignment: Lawful Neutral
  Languages: Common, Dwarven[/sblock]
  
[sblock=stats]STR: 14 +2 [13 roll, +1 level4]
  DEX: 16 +3 [14 roll +2 Items]
  CON: 20 +5 [17 roll, +1 level8, +2 items]
  INT: 12 +1 [12 roll]
  WIS: 10 +0 [10 roll]
  CHA: 12 +1 [11 roll, +1 level12][/sblock]
 
 
   
  [sblock=combat stats]HP: = 138 [(12+{6X11}) + (5X12) =138]
[12d12] +5 (CON) + 0 (Misc) 
   
  AC:                     36= 10 + 12 (armor) + 8 (shield) + 3 (DEX) + 3 (Misc)
  AC Touch:         15 = 10 + 3 (DEX) + 2 (Misc)
  AC Flatfooted: 33 = 10 + 12 (armor) + 8 (shield) + 3 (Misc)
  INIT: +2 = +2 (DEX)
  BAB: +12 = +12 (Knight)
  Fort: +11 = +4 (base) + 5 (CON) + 2 (feat)
  Reflex: +7 = +4 (base) + 3 (DEX)
  Will: +13 = +8 (base) + 5 (CON)
  Speed: 40' = 30’ (base) + 10’ (item)
  Damage Reduction: none
  Spell Resistance: none[/sblock]
  
[sblock=feats]
Light, medium and heavy armor proficiency
Shield Proficiency
Weapon groups: Basic, Spears and Lances, Heavy Blades, and Picks and Hammers.
Combat Expertise
Combat reflexes
Stand still
  Heavy Shield Specialization 
[adds +1 to the AC of heavy shields]
Active Shield Defense
[make attacks of opportunity without penalty while fighting defensively]
  
Steadfast determination 
[can use CON modifier on Will saves. Dos not automatically fail Fortitude saves on a natural 1]
(B)Mounted Combat 
(B)Great Fortitude
(B)Endurance[/sblock]
  
[sblock=equpement]
  Traveler’s outfit                        1gp 5lb
+5 Heavy Mitheral Shield          26020 gp 7.5 lb
+4 Mitheral full plate                  26500 gp 25 lb
Boots of striding and springing 5500 gp 1lb
  Gloves of Dexterity +2                4000 gp
  Amulet of health +2                    4000 gp
ring of Protection +2                   8000 gp
  Ring of Sustenance                      2500 gp
  Dusty rose loun stone                 5000 gp
  Darkwood Lance                          420 gp 5lb
Longsword                                   15 gp 4lb
Flint and steel 1gp
  Handy Haversack                         2000 gp 5lb
[right pack 20/20 lb]
  -Warhammer                                12 gp 5lb
-Scimitar                                          15 gp 4lb
-Greatsword                                   50 gp 8lb   
-Daggers(2)                                     4 gp 2lb   
-Everburning Torch                     110 gp 1lb
-Sun rods(2)                                   4 gp 2lb
[Central pack77/80 lb]
-10’ Ladder                                    5cp 20lb
-10’ poles(3)                                  6sp 26lb
-200’ Silk rope                              40gp 20lb
  -Grappling hooks(2)                    2gp 8lb
  -Crowbar                                       2gp 5lb
  [Left pack 14/20 lb]
-Winter blanket                          5sp 3lb
-Bedroll                                        1sp 5lb
-Soap                                            5sp 1lb
-Traveler’s outfit                        1gp 5lb
Light Warhorse                           150gp
-bit and bridle                             2gp 1lb
-Military saddle                           20gp 30lb
-Cart                                              15gp 200lb
--feed(20 days)                            1gp 200lb                 
627gp 7sp 5cp[/sblock]
[sblock=weapon stats][sblock=+4 Mitheral Gauntlets]Bludgeoning Damage: 1d3 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: - [20 X1]
[Unarmed attack][/sblock]
[sblock=+5 heavy Mitheral shield]Bludgeoning Damage: 1d4 +1(STR/2)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: - [20 X1]
[One handed weapon (Off hand)][/sblock]
[sblock=Darkwood lance]Piercing Damage: 1d10 +2(STR)
Hit: 15 [12 (BAB), + 1 (Masterwork), + 2 (STR)]
Softened Critical: 20 X2
[Two handed reach weapon][/sblock]
[sblock=Longsword]Slashing Damage: 1d8 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: 20 X2
[One handed weapon][/sblock]
[sblock=Warhammer]Bludgeoning Damage: 1d8 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: 20 X2
[One handed weapon][/sblock]
[sblock=Scimitar] Slashing Damage: 1d6 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: 19-20 X2
[One handed weapon][/sblock]
[sblock=Greatsword] Slashing Damage: 2d6 +2(STR)
Hit: 14 [12 (BAB), + 2 (STR)]
  Softened Critical: 20 X2
[Two handed weapon][/sblock]
  [sblock=Dagger]Piercing or Slashing Damage: 1d4 +2(STR)
[Melee]Hit: 14 [12 (BAB), + 2 (STR)]
[Ranged]Hit: 15 [12 (BAB), + 3 (DEX)]
Range Icrement: 10 ft
Softened Critical: 20 X2
[Light one handed thrown weapon][/sblock]
[/sblock]
[sblock=skills]Total   Skill            Ability  Rank Misc Misc  ACP  Stat
  +1  =   Appraise                +1    +4    +0   +0   --    INT
  -1  =   Balance                  +3    +0    +0   +0   -4    DEX      
  +1  =   Bluff                        +1    +0    +0   +0   --    CHA
  +9  =   Climb                    +2    +11    +0   +0   -4    STR
  +5  = Concentration         +5    +0    +0   +0   --    CON
  +1 =   Craft:                        +1    +0    +0   +0   --    INT
  +3  =   Diplomacy              +1    +0    +2   +0   --    CHA
  +1 =   Disguise                    +1    +0    +0   +0   --    CHA
  -1  =   Escape Artist        +3    +0    +0   +0   -4    DEX
  +1  =   Forgery             +1    +0    +0   +0   --    INT
  +1  =   Gather Information  +1    +0    +0   +0   --    CHA
  +11  = Handle Animal      +1    +10    +0   +0   --    CHA
  +0  = Heal                +0    +0    +0   +0   --    WIS
  -1  =   Hide                +3    +    +0   +0   -4    DEX
  +16  =   Intimidate          +1    +15    +0   +0   --    CHA
  +22  =   Jump                +2    +15    +5   +4   -4    STR
  +11  = Knowledge:Nobility +1    +10    +0   +0   --    INT
  +0  =   Listen              +0    +0    +0   +0   --    WIS
  -1  =   Move Silently       +3    +0    +0   +0   -4    DEX
  +1  =   Perform             +1    +0    +0   +0   --    CHA
  +20  = Ride                +3    +15    +2   +0   --    DEX
  +0  =   Sense Motive        +0    +0    +0   +0   --    WIS
  +0  =   Spot                +0    +0    +0   +0   --    WIS
  +0  = Survival            +0    +0    +0   +0   --    WIS
  +8  =   Swim                  +2    +14    +0   +0   -8   STR
  +3  =   Use Rope            +3    +0    +0   +0   --    DEX[/sblock][/sblock]