What are the alignment restrictions for the Blackguard Vices?
What are some of the binder warlock encounter and daily powers like? Further, what sort of riders on their powers to binder warlocks end up getting?
WalterKovacs said:Those were the only options, all other levels gives you a power (or additional uses of the bloodsucking power). You do get a different encounter power at a few levels, that let's you spend a surge to attack a second target or deal more damage to the single target.
Does the Binder have the Eldritch Pact class feature? (prerequisite for Two Fold Pact feat)
Can you confirm that the riders are for the Binder Star pact only and not for the general "Warlock" Star pact.
What are the improved boon for both pact (and at which level)?
What are the Paragon Paths for the binder?
Wow. Do they do the attributes for you too? Are you allowed to pick a name for your character?
And people want more of these eClasses!
Wow. Do they do the attributes for you too? Are you allowed to pick a name for your character?
And people want more of these eClasses!
This is very similar to how most classes functioned in previous editions - you had relatively few choices to make as you leveled up, unless you were a spellcaster. Even if you're playing an Essentials class, you still have a fair number of choices to make as you level - feats, retraining, paragon paths, epic destinies, some of your powers (heck, all of your powers if you want; you're not restricted to the powers in the Essentials builds).
It's just another way to play, and there are people who find it easier to manage. No reason to knock it.
Oh, I know that I've always regretted the day when I was forced to buy into 4e and have all those choices in powers when I levelled up. I hated being able to distingish my character from the next! If only they would revert their rather robust rules and choices to the days when our characters were determined by the randomness of 4d6k3 attributes!
What made 4e great was how we could actually build a character that was balanced and fun to play. Not to be given a character sheet and say "Here! Make up a name to put at the top !" I guarantee you that the player that wants to tackle having 2 surges wants more choices than what feat to get every 2.1 levels

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.