S@squ@tch's Against the Giants - Team Gold

Initiative


12 - Void - hide?
12 - Deric - Eldritch Blast on Giant - HIT for 23 damage
12 - Chardarron - Cast Haste on King Grommett, Dori, Dregon
12 - Dregon - 5' step to BK6, Full Attack - 3 HIT For 36 damage
12 - Dori - Cast Holy Smite upon Giant
12 - King Grommett -
10 - Giant - Will Save PASS




Deric snaps off a blast of eldritch energy at the giant, catching it on the thigh, opening up blistering wounds.

Dregon grunts a "Thanks mage. Now to bring this beast low!" As he steps in to attack from the opposite flank of the creature, a flurry of blows erupts from the warrior -- each striking the giant in quick succession.

Shatterspike whirls faster than the warrior has ever seen the blade move, and it causes Dregon to grin. He gets a good slash in on the monster but nothing more.

Chardarran grimaces as the foul giant rounds the corner. "Strike with the speed of dragons," he intones as part of another spell. A rush of energy fills the warriors about to face down the giant.

Casting defenssively, Dori calls upon THE SOVEREIGN HOST! to do a holy smack down on the giant.

The giant appears to shake off the worst of the spells affects.

Condition:


Dori: (66/82):Bulls Strength (51/80 rounds), Haste (8/8 rounds)
Char: (38/49) -
King Grommett: (82/85) - Haste (8/8 rounds)
Dregon: ( / ) : Haste (8/8 rounds)
Deric: ( / ) :



Giant: 72 damage



OOC: sorry for the delay, real life (house projects and spring landscaping) has gotten the best of me. Think I'm caught up now. Will update map and attach to post once [MENTION=48854]Vertexx69[/MENTION] posts.
 
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Dergon grunts a "Thanks mage. Now to bring this beast low!" As he steps in to attack from the opposite flank of the creature.

Shatterspike whirls faster than the warrior has ever seen the blade move, and it causes Dregon to grin. He gets a good slash in on the monster but nothing more.

[sblock=Actions]
5'step: BK-6
Full Attack: note flanking not added in and if the first hit strikes you will need to roll dmg plz [/sblock]

[sblock=Stats]
NOTE: Haste already factored in.
HP: 89/89
AC: 25, AC Touch: 16, AC Flatfooted: 23
INIT: +1
Grapple: +13
Fort: +10
Reflex: +5
Will: +3
Speed: 40'

Shatterspike(melee): +16, 1d8+8 (note:crit 17-20x2)
Shatterspike(full attack): +16/+16/+11, 1d8+8 (same crit threat)
Shatterspike(sunder): +20, 1d8+9
Dagger(melee): +15, 1d4+5
Dagger(range): +11, 1d4+5
Warhammer: +15, 1d8+6

Items:
Potions(3)- clw, cmw, csw [/sblock]
 
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King Grommet, HP 82/85, AC 31, saves F+12/R+2/W+10 AP 7/9

The automaton begins to vibrate when the mage casts haste on him, and his head begins to cock to one side a bit like an overclocked clockwork. A tiny forked amulet behind the grated half-faceguard flashes red along with a flame from somewhere down inside the armor. The gears swirling over the surface of the animated armor look like are about to start losing teeth when a gust of steam billows out of the back vents in the suit and the goggle's lenses flare brightly, one green and one red. The light orbs overhead fly down into their apertures and all the seams glow as the lights pass under the interlocked plates. The panel on his forearm pops open again, but this time the gem's setting extends little legs and runs down the geared chain to its weighted ends, hooked to little metal threads, before it ignites in a cone of coppery green, divine flame.

The cone becomes a circular band of roaring emerald as the King's fist acts as an anchor for the deadly spinning weapon. Jaggedly sharp bits of gears, cogs and spikes bite deeply into giant flesh as the chain wraps solidly around the mid section of the flanked jailer. Tearing massive strips of skin and blubber free with it, King Grommet rips the swath of bloody gore hung chain off the giant with the same fluid motion that placed it there.

Spidery legs carry the flaming bit of machina back into its seat in the forearm of the quirky royal, which snaps shut with a hiss of steam. The lights travel back up under the plates and emerge back out their respective apertures which swirl shut quickly after the lights come back out.
[sblock=Actions]Swift: Activate Heart-Seeking Amulet
Standard: Divine Surge vs Giant's Touch AC (1d20+15=22, 2d4+2d6+8d8+7=50)
Move: ...
Free: Speak[/sblock][sblock=Granted Maneuvers]Grey=Granted
White=Witheld
*=Spent

Granted Powers (1,2,5)
Granted Power 2 (1d2=2)

1 Divine Surge*
2 Stone Bones
3 Revitalizing Strike
4 Shadow Jaunt
5 Shield Block[/sblock][sblock=OOC]Stance: Assassin's (+2d6 Sneak Attack Damage)
Turn Undead attempts 4/5
Heart-seeking Amulet 1/3 Day

Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC).

*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.

King Grommet[/sblock]
 
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when it is Dori's turn .. .. .. ..

Dori will move 5feet west, if the giant does not move to him. If no one triggers an AOO by then, he will have an Aoo against him from the giant.

conditions in effect:
Bulls str: +4 to str
Haste: +1 Att, +1 dodge to ac and reflex saves

att: +14/+9 damage: 1d8+6
AC vs giant: 29

special damage:
+2d6 vs evil (sword)
+2d6 gauntlets of giant fellin'
 
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As King Grommett's attack finishes, the giant drops to the ground, not dead, but unconscious. A loud "thump" and rumble of the floor can be heard and felt as he hits the rough hewn floor.
 

"Ha! HA! Grand work boyz!" Dregon says taking up a position to watch the hall the giant came down from. "Best we be on the move that noise was probably more an alert to anything else here than a dozen warning bells."
 



Chardarron nods in acceptance of the thanks and as agreement to the 'move along' sentiment. "Indeed, we should move quickly. And my powers are dwindling. Soon, I will be forced to utilize some form of weapon... Not my area of expertise, I assure you."
 

With the giant now dead, you stand at the intersection staring at three different doors, along with the passageway to the north.

OOC: D1, D2, and D3 marked as such on map.
 

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