The Shaman
First Post
Because the original poster doesn't appear to like that playstyle and picked a pejorative way to frame it, whereas I like that playstyle and encourage it every chance I get.How is this different the what the OP calls breakers.
This is one of the reasons I prefer to steer clear of modules.The GM sat down at the table with a module. I'm going to assume he told the players he was running a prepared adventure.
A one-shot at a con or a Meetup game-night is fine; "We're gonna play this adventure path" doesn't work for me.
I see that example as the players actively engaging the setting, not destroying it.The players then go and not just actively ignore the plot hook, but decide to actively destroy the setting and premise.
Agreed.Now, if the GM didn't set the simple expectation of "This is a pre-published module. Please engage with the elements presented." then, frankly he messed up.
"Criminal scum?" Ooo, very harsh!Same if he didn't specify that you're playing heroes, not criminal scum. Etc.
The same example works with a party of do-goodniks as well, however.
Heroes can be proactive, too.Referee: " . . . is seeking caravan guards for protection from bandits on the road to . . . "
Player 1: "Bandits? Hey, let's clear out the bandits and encourage the local merchants to use some of their profits to build a hospital for pilgrims."
Player 2: "We can ask for donations from the passing caravan owners as well, to defray a portion of the cost of maintaining a company of cavalry to patrol the road."
Player 3: "Are there some ruins around we can clear, to set up a stronghold?"
Player 1: "We should look at getting one of the local temples on our side, maybe donate an idol or build a shrine or something."
Player 3: "And we need to locate a reliable contact with the local thieves' guild, to gather intelligence on their relationship with the bandits."
Player 2: "Perhaps we can assist a good-aligned thief to become the guildmaster and work with us instead of against us?"
Referee: *stares at pages 2 through 126 of the adventure path clearly no one is interested in*