I know that is a common sentiment on these boards to express a dislike in something. But this time it has a bit more import to me, and resulting disapointment. I remember from the Gamers Seeking Gamers page that you're relatively close to where I live. Once I finally got my houserules and campaign finished, I was going to start trying to put together a full group. Hopefully one with multiple GM's switching between campaigns and game systems. I'm not presuming that you would have wanted to participate, but I am disapointed now knowing you likely wouldn't even consider it because of this.
You have some misconceptions about my houserules (but understandable since there's no way you could have ever seen them...).
First, I use the 4E concept of being able to choose which physical attribute one wants to use as the primary for combat. That means choosing Strength or Dexterity (I even allow using Intelligence) as the determiner for Attack and Damage bonuses. If what one is looking for is a specific numerical bonus, then go with an ability that can be raised the highest (and roleplay it accordingly: i.e. Strong, Dextrous, or Smart).
Second, I do cap other abilities also. No ability score for any race can ever be higher than 23...period. Beyond this is a range unreachable by Mortals. Also, other races have caps much lower. For instance, I think it's absurd to have a 3' tall Gnome walking around with 18 strength (able to lift 300 lbs. over their head...that's ten times their own body weight!).
Third, characters have a defensive progression, with Defense bonuses based on a choice of Dexterity or Intelligence. Also, armor provides a slight defensive increase in combination with a damage reduction factor (but I don't use RAW DR, armor instead provides extra Hit Points).
Lastly, I've rewritten the majority of skills. Swimming, orginally a Strength based skill, is now Constitution based (endurance) - and can only be used trained. Jump (and similar skills), much like combat bonuses, use either Strength or Dexterity (whichever the player chose as the primary attribute at character creation).
So, even with a Strength cap, a Female character has the EXACT same potential as a Male character, at every level and across all aspects of the game (combat, skills, feats, etc.). A Female Armored Tank character is going to have the exact same combat potential as a Male Armored Tank...no sugar coating necessary. The only difference will be in sheer lifting capability. Since a 21 Strength allows for an equivalent to the real-world Womens Olympic Weightlifting World Record (and then some), and a 23 Strength allows for an equivalent to the real-world Mens Olympic Weightlifting World Record (and then some, again), AND THIS IS THE ONLY DIFFERENCE, I don't have a problem with it. Different is not automatically unequal.
In a pure Fantasy game, the sky is the limit - and I prefer it that way. Character concepts that are completely outside of reality, even character concepts that seem silly or absurd to some, are completely okay and even encouraged. The campaign I'm preparing IS NOT a Fantasy Campaign. In a non-Fantasy campaign, allowing unrealisitic concepts or abilities would be absurdly inappropriate.
I appreciate and understand your feelings about this and the reasons for it, but I think you're unfairly judging this based on that.
Personally, I also wouldn't want caps like this in a standard D&D game, but I'm also not going to tell anyone who does that they are wrong or sexist. I believe that I'm not qualified to judge anyone elses intentions or motivations, and I'm definitely not qualified to tell anyone else what is wrong or un-fun for them or their group. I don't believe anyone else here is qualifed to do that either.
Both of which would be completely inappropriate for a campaign based on a real historical period and events. I wonder if you told him the entire premise in which it was being used, specifically a historical non-fantasy campaign, and whether his answer would be different with that information?
Even in this campaign, PC's are special. But they're special not because of their skills or stats, but because they think and act differently than those who aren't Heros. It's not the stats that matter, it's what you do with them.
Just like in real life.
![]()
I have no experience with 4 ED so when someone says use dex instead of strength I look at it from a 3.5 point of view. And in my opinion dex based fighters have a lot of disadvantages in that system. Now if they are being allowed to use that to hit and do damage and wear decent armor then I would have no issue. My big issue in 3.5 with dex fighters is the armor issue. Without magic to boost up your ac you are stuck with chain as the best you can do.
I played a dex based fighter in a low magic game and after awhile it stopped being fun. I got tired of being hit because of my lower AC. Where the tanks in heavy armor were able to go toe to toe with the bad guys.
I also played one is 3.0 game where the DM changed how armor and damage worked. Basically armor took off points of damage and dex made you harder to hit. So a plate wearing tank got hit more often but took less damage and the dex light armor got hit a lot less but it hurt more when they got hit hard. That made playing a dex based fighter a lot more fun.
As a player I don't have an issue with the DM wanting to try something different like cap abilities or forbid certain classes or races. As long as it is aimed at all the PCs not just a few of them.
I played in the early days of 1 ED and I have to tell you that a lot of the stuff that went on left a bad taste in my mouth when it comes to some of this. I saw it as an excuse a lot of DM used to penalize female characters because the idea that a woman would be as good a fighter as a man was just unbelievable.
As someone who has experienced it I am going to say that it is wrong to do it in a standard fantasy game. It may not be sexist in the pure sense of the word but it has the potential to marginalize female characters for no other reason than it might make the game a little more realistic.
In one game I played in all one session there was a lot of rape of female characters. The DM based it on realism because rape by conquering forces was fairly common, sadly it is a tactic still being used by some armed forces. It was very tasteless and made me and the other girl at the table very uncomfortable.
In another game female characters had str, and int penalties because at that time it was thought that men were smarter than woman because of math and science. The only advantage female characters got was a plus to seduction.
It was things like this that made me quit gaming and when I came back I only played superhero games where you didn't have to deal with this stuff. I didn't start playing DnD again until 1995.
While most fantasy games are based on a pseudo medieval world they are far from mirroring the real historical world. As someone who has studied that period of time for my SCA persona I can pretty much say that that none of the games I played DnD in came close to be historically accurate. I don't have an issue with that. But it does seem silly to just focus on one thing and that being how strong woman are compared to men.
As for an historical game that is a different story if you are going for that realism in all areas then yes I can see doing different strength caps for male and female. But in that style a game I would hope not to see elves and dragons and magic being used. Because then it is no longer an historical game but a fantasy and that leads me back to why are you choosing the realism of differences in male and females strength. While allowing other non realistic things in game.
I played Pendragon with all the minuses in size and strength as a female knight pretending to be a male knight. It was fun and I enjoyed the role playing of hiding my true identity. But to be honest I am not a huge fan of most historical games because woman's roles in them are often confining it kind of sucked to be a woman for most part in the past. Often you were just glorified property of your male relatives.
My conversation with my son was based on this entire thread not just what you said. I am sorry if that was miscommunicated on my part. And we were talking about standard DnD games.
I don't want to give the impression that I would not be interested in hearing what you would want to do if you invited me to your table. Actually as a player I am very flexible and willing to work with the DM on helping make his concept come to life. What you described does not sound like you are trying to marginalize female fighters or fighters in general. I would not have an issue that I can't lift as much weight as a male character as long as I am just as good in combat and can kick butt and take names with the rest of the fighters.