My DM likes to give funky things as treasure instead of just dropping a ton of gold or gems in the game. Part of her fun is coming up with some strange items.
We just defeated a major bad guy and we were expecting a nice pay off. We got some cool magic items. But there was only about 300 in coins and gems in his lair.
He had on shelves a ton of oddities like beholder stalks in a jar a dragon's head stuffed and a bunch of small skeletons of various animals and magical beasts. When you looked at them they moved. Not in a menacing way they just moved as they would if they were alive.
I made a successful arcana check and I realized that these were a lost form of necromancy that used to be used to teach anatomy at magical and other colleges.
I told the party this and the cleric detected evil and they were not evil.
The party voted to take the items and sell them. I was going to cast tensor's floating disc to get them out. One of the party a dwarf follower of St Cuthbert kept protesting that necromancy is evil. Even though in the game world it is not.
Anyway we had to go take care of an ooze in another room and the dwarf took his greater invisibility potion went back into the room and smashed all the skeletons.
It turns out that those skeletons were worth around 30,000 GP the bulk of our reward.
I am annoyed but I am also like well we made our bed so be it. But there is some hostility over this and one player feels that it is not fair and the DM should find away to get us more treasure.
I don't think she should. And to be honest she does not either she feels that we were given a lot of information which we were that these were valuable items and that we would have no problem finding a buyer and that they were not dangerous or evil.
She tried to stop the player from doing it by having him make a wisdom roll but he was determined and she won't tell a player how to play. She also had the rest of us make listen checks and spot checks but we all failed.
So do you think the fair thing would be to find a way to give us more treasure?
We just defeated a major bad guy and we were expecting a nice pay off. We got some cool magic items. But there was only about 300 in coins and gems in his lair.
He had on shelves a ton of oddities like beholder stalks in a jar a dragon's head stuffed and a bunch of small skeletons of various animals and magical beasts. When you looked at them they moved. Not in a menacing way they just moved as they would if they were alive.
I made a successful arcana check and I realized that these were a lost form of necromancy that used to be used to teach anatomy at magical and other colleges.
I told the party this and the cleric detected evil and they were not evil.
The party voted to take the items and sell them. I was going to cast tensor's floating disc to get them out. One of the party a dwarf follower of St Cuthbert kept protesting that necromancy is evil. Even though in the game world it is not.
Anyway we had to go take care of an ooze in another room and the dwarf took his greater invisibility potion went back into the room and smashed all the skeletons.
It turns out that those skeletons were worth around 30,000 GP the bulk of our reward.
I am annoyed but I am also like well we made our bed so be it. But there is some hostility over this and one player feels that it is not fair and the DM should find away to get us more treasure.
I don't think she should. And to be honest she does not either she feels that we were given a lot of information which we were that these were valuable items and that we would have no problem finding a buyer and that they were not dangerous or evil.
She tried to stop the player from doing it by having him make a wisdom roll but he was determined and she won't tell a player how to play. She also had the rest of us make listen checks and spot checks but we all failed.
So do you think the fair thing would be to find a way to give us more treasure?