Thanks for the input. My DM is also my roommate and she was feeling a little insecure about her decision to let what happen stand. Her one flaw as a DM is that she sometimes bends over backwards to give the players what they want.
Now I know that does not sound like a bad thing. But sometimes she has let players do things that have hurt the game. We have a player who is such a powergamer that he won''t notice that what he wants effects all the other players negatively. When I DM I never say yes to his request without taking time to really think about them.
As for ingame consequences. There have been some. Our lawful good cleric of Heirneous attacked and almost killed his character when he killed the necromancer and he was the one who turned us in to the authorities. My lawful good wizard told my guild what happened and they took a contract out on his life. They dropped it when the wizard was raised. We also got forced into a mission by the crown to rescue hostages as part of getting the dwarf out of jail.
Back when the murder happened we had a bigger group playing it was two years ago. Since then we lost four players they were married couples one set moved and the other split up. At the time the rest of the party was against saying anything to the dwarf and wanted it dropped saying it was a natural mistake.
The player does keep a record of all treasure he gets and does tithe 10 percent to the church of St Cuthbert. The sticky thing about the church of St Cuthbert is that in my DMs game they are fanatics against evil. Their priests often have the attitude kill them all and let St Cuthbert sort it out. In their eyes his killing of the necromancer was an innocent mistake and his intention was good. So they gave him forgiveness.
Part of the issue I think is the player himself. When he DMs his game is full of gray areas and heaven help you if you take the easy way out and kill a prisoner or even an evil NPC if you are in a town.
But as a player he will kill everything in sight if it might be evil. And he won't stop and listen to the rest of us.
Sometimes it can be a PITA.
Now I know that does not sound like a bad thing. But sometimes she has let players do things that have hurt the game. We have a player who is such a powergamer that he won''t notice that what he wants effects all the other players negatively. When I DM I never say yes to his request without taking time to really think about them.
As for ingame consequences. There have been some. Our lawful good cleric of Heirneous attacked and almost killed his character when he killed the necromancer and he was the one who turned us in to the authorities. My lawful good wizard told my guild what happened and they took a contract out on his life. They dropped it when the wizard was raised. We also got forced into a mission by the crown to rescue hostages as part of getting the dwarf out of jail.
Back when the murder happened we had a bigger group playing it was two years ago. Since then we lost four players they were married couples one set moved and the other split up. At the time the rest of the party was against saying anything to the dwarf and wanted it dropped saying it was a natural mistake.
The player does keep a record of all treasure he gets and does tithe 10 percent to the church of St Cuthbert. The sticky thing about the church of St Cuthbert is that in my DMs game they are fanatics against evil. Their priests often have the attitude kill them all and let St Cuthbert sort it out. In their eyes his killing of the necromancer was an innocent mistake and his intention was good. So they gave him forgiveness.
Part of the issue I think is the player himself. When he DMs his game is full of gray areas and heaven help you if you take the easy way out and kill a prisoner or even an evil NPC if you are in a town.
But as a player he will kill everything in sight if it might be evil. And he won't stop and listen to the rest of us.
Sometimes it can be a PITA.