Powerplayers

I see a huge difference in playstyles. And ironically, to me, Player C is treating the game as what it is - a game about competent people trying to do what they can. Player A on the other hand would appear to be trying to take most of the tension from the game - or play something else entirely. He's the one that's playing Snap at a Poker tournament.

Player C on the other hand is a problem - but not for the reasons stated. He wants to be the best at everything. It's not that he's come up with a fairly powerful build that's the problem. It's that he thinks the Warden (the toughest class in the game) is overpowered because it's tougher than his Wizard/Psion (and wizards and psions are probably the second and third squishiest classes in the game - the only squishier one being the sorceror). He wants people to play the same game as he does, but never to be overshadowed by them at anything. This is IMO a problem for a team game - and especially for 4e. Where as I said earlier the desire is that each class is the best there is at what they do.
 

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I want to adress a few points:

1. 4e works perfectly, even wit unoptimized builds! The math is robust enough to handle it.

2. I feel with you, that not beeing allowed to use basic forms of optimizations, that are more or less expected.

3. Beating the crap out of a wizard who thinks he superman, when he wields a staff in melee is the perfect answer. But don´t kill him the first time he does that.

4. It is in general a good idea to have a consensus in the group about the powerlevel of th PC´s. In a good group however, you should enjoy, when you set up monsters in a way, that the optimized damage dealer can beat the crap out of a monster.
It only starts getting problematic, if a single character is better in every single task. Then suddenly some players feel useless.
An 18 in Strength however does not sound like rendering some people useless, especially when you consider, that 16 Strength for a twin striking ranger does not make that much of a difference (nil points of damage if you hit... other players won´t notice how often you miss by that just 1 point)
 

... If the other players are bad at math or abstract reasoning or even missing basic understanding of elementary statistics, that is TOO BAD for them. This is 4e, that's the way it works.

...point is, I am a bit of an optimizer but I also played DM and am a (somewhat) mature adult, so I can agreed with the DM when he says so and so is OP and tone it down...

...My DM asked y'all on this very forum what to do, since I was playing a str-paladin and was VERY bored with it, by 5th level. I wanted to switch up the character to a ranger which was my right, but for continuity's sake, he wanted to know what was a good way to boost it up a notch.

Which he showed me: Play a hybrid paladin/ranger.

I said, great! But had to wait until 6th level for it to work and finally, after much annoying finagling and idiotic insults from around the table about "power-gamer", I was allowed to play this woefully unoptimal hybrid. This is when the hybrid paladin mark was an immediate reaction, gimping several of the ranger powers I had selected (even dailies). Then, after another year of trying it out, I just thought, this is so annoying, I never use my paladin powers anyway, I'm stuck in Scale anyway, might as well play a straight up ranger.

.... I painstakingly spent hours and hours and he does this to me again. Making your players feel like :):):):):) for knowing how to build a proper striker is...well, annoying....

I sat by when the wizard and the rogue had better AC than me, and my marks were ridiculous, and there are no iron armbands and the loot is badly distributed, but I cannot and will not abide by DMs who do not obey the rules as they are stated on page 1 of PHB 1. If the players have to deal with getting hit by the errata pignata, DMs need to accept that rangers are the toughest, baddest single class to play, and come within one point of AC usually to a defender, yet do so much more damage it's not even funny. That's 4e. Don't like rangers? Fine, I'll play in a game with a DM who likes them. But at that point why even play 4e, and don't invite an old friend back into your game, knowing what class he'll play, and at the 11th hour say no....
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Perception is a funny thing, especially regarding the written word. When I read your post what stuck out to me is you're a Luke Rattigan. You were bored with being a defender where others were doing more damage, etc. which didn't jibe with your self image as an optimizer.

4E works pretty well with no real optimization. That's the way it was built.

You complain about your "right" to switch characters when it's anything but. You not only wanted to switch characters, but switch roles, not only messing with continuity, but messing with party effectiveness for everyone involved.

So in comes the hybrid. Again, you say you were only using your ranger powers and stuck in scale? Then you were fighting fulfilling your role as a defender, fighting against the party. You were "stuck in scale" and you call yourself an optimizer? If you're still needed/expected to fill a defender role hybrid talent: Paladin Armor is a no-brainer.

Also, the Wizard and Rogue had a higher AC? It's possible, sure, but did they have to jack their AC because you weren't doing your job as a defender?

It sounds more like communication broke down and everyone was stubborn. Sorry to sound harsh, but your post really rubbed me the wrong way. I can definitely see their side also from the little information you've given us here.
 

See if you can appeal to him this way ....

"I see you're good at making strong characters, but I think it would be a more impressive show of your gaming prowess if you could take a "base" character and make him shine just as much. By "base" I am suggesting you stick to core and splat, but not much else."

If you can word that with enough enthusiasm, he might get the giddies on for how good he make a "core" character. He will still "power level" the character, but it'll be less prone to absurdity.

But then, he might not want to. In which case, it's time to swap over to the RP side. What does a party do when Jack-Dazzle one-ups them on everything? They get rid of him. Obviously they don't need him nor he need them.
 

Herschel

I actually did do a lot of effective defending, using DC to mark enemies I wasn't adjacent to and thus turning a hit into a miss many, many times. My AC was on par with the dex classes, because the DM didn't believe in masterwork armor, further favoring light-armor wearers with maxed out dex or ints. Actually, from 6th to 10th I didn't even have scale prof, because we were stuck in a dungeon and there was no scale armor to be had anyway, so I wore chain. I understand how my abrasive tone might rub you the wrong way (and has in the past), but that's OK. I mean, I play in several games and get along well with most gamers IRL.

There were some issues with the last campaign, which I no longer play in, but I refused to rejoin that game after they reinvited me for paragon. I got sick of playing a 1/2 defender when it was silly to do so, since as I said, most of the other "squishy" classes were practically as tough except in HP and we already had a warden in the group so I was an off-tank who would quite often override my mark. I mean, from my POV, a mark is better when it's triggered than not, because you are effectively giving a +2 to all defenses to your allies, who, when they have higher/on-par AC/HP than you, "defending" them at the cost of your own surges (mine always went down too fast due to the feat starvation I had endured when I lost my plate prof due to hybriing and doing for TWF style). I even thought of picking up paladin armor prof and using a double-axe or an axe and a fighting shield in the offhand, but none of these items were available, and illiciting further groans from the group about me always trying to tweak my character so my multi-role would fit in better with the rest of the party playstyle and class make-up.

It was often a thankless task defending team mates who were, frankly, playing sadistic and greedy "kill-em-all even our allies and take their loot" childish playstyle, where I thought, hey, why would a paladin even BE in this group? I decided to come back into the game as a pure ranger who wouldn't have so many qualms about their plundering playstyle (and opportunistic / unfair loot distribution). But when I re-rolled a pure ranger with a 20 starting str, the DM said it's too powerful. Hey, that's PHB-1 standard point buy you're messing with there, you've just houseruled yourself out of a player. Not to mention he tells me this over the phone 5 minutes before I left for his place on game day, and I had sent him a legal character sheet a week earlier to look over and bring up any issues. I picked very bland items, and even said I don't care about any of the magic items, but you cannot house rule the PHB1 ranger 5 minutes before the game day started, and start up an argument in front of everyone looking over the builder. It's my character, I built it legally, that's IT. I wanted to end level 30 with 30 str, and the other players in the group agreed. There was even a wizard with a maxed int and the same AC as my scale-wearing phb-1 ranger guy. It was just so asinine and unfair I said screw this. I expressly didn't pick any of the cheese feats like frost or anything, because that would start to outshine everyone else a bit too much IMO.

The DM, who I've known since we were kids, has a REAL hard time with 4e, and gets frustrated by the warden more than anything. He even tried to house rule opportunity attacks to be more like 3rd ed, to depend on your Dex mod, even unbalancing melee more in favor of the dex builds (my AC should have been two higher, but NO, masterwork is too rare or costs twice as much...bla bla bla).

If anything, I kept my cool for way too long, playing this 4th ed heroic game for two years. I didn't want to do another two in paragon and not play the character I wanted to play. The other striker, a rogue, is not unoptimized, but frankly I'm way more tactical than he is (not to mention reading the char op boards religiously, because it's fun. I'm a computer programmer and it tickles my fancy). Who wants to play in a game where they are constantly penalized for playing better, picking better feats / powers / classes (few would argue that rangers aren't the most powerful striker, but that's not my fault is it?). Why should I endure mockery for playing perfectly legal characters with no special items, favoritism, or any other such thing? I am not a munchkin gamer, all I wanted was to play by the rules, or if there are house rules, that they not favour V classes or Dex builds or stuff I don't play. You also really don't need to tell me what a defender is, man, the game system is broken. A ranger | sorcerer has the same HP and better overall stats than a ranger | paladin, and with the right debuffing on his twin strike and powers like Disruptive Strike are way better at "actually" defending others from being hit, than a paladin hybrid is. Reason I switched is because, frankly, paladins are dull as door knobs to play. I know, I played one for a year and it got boring, fast, especially when the warden joined us. Two defenders and a badly played striker meant combat was droning on and on and on. There are real reasons why people want to switch classes, if you use your imagination and don't just assume the worst in people. I recently made a ranger | sorcerer on a whim, who could give an at-will -4 debuff, which is more effective than a mark that doesn't go off, since it protects you as well, and on top of that you get to kill the enemy faster. By level 30 he was way better overall defenses, could fly at-will thanks to favored soul as of level 16 and being in light armor. The game heavily favors light armor wearers, it's not even funny. This p*sses me off. Light armor guys get more mobility, less penalties, same AC, and better NADs, not to mention they can fly. This is EXTREMELY bad design. Why should epic flying boots not work with plate armor? It has no rational purpose. There is no weight requirement. It's a game where all the benefits are lavished on one type of build, and if you happen to like the other, you are rewarded with nerfs like no flying mounts for paladins. WTF is wrong here. I hate this game. In my pathfinder game, I can fly 4 times a day as a cleric at 5th level, in heavy armor. Yes, it's fun!

D&D should be fun, shouldn't it?

My opinion is, the game is broken and playing a 4e defender is dull as a rusty nails. Besides, why defend allies and take hits for them when they grab all the loot for themselves and give away our party gold to NPCs without consulting first? There were a lot of reasons I don't play in that game any more, primarily because the DM didn't put his foot down and avoid these types of idiotic arguments by being fair-minded. There's only so much BS a person can take before you say, you know what? This edition isn't worth the frustration and headaches and errata and Essentials idiocy. Life is too short.

And ps, if I were in your game and you told me, after I said I was unhappy playing an off-defender for TWO YEARS that I wanted to switch my class to have more fun and make the group work better to boot, and you said NO...I would say screw you buddy. I've read a number of your posts and can tell I would not get along with you in person, at all. But that's okay too. Who cares, right? I certainly don't. Man, a 4th ed game without a ranger is just...sad IMO. It's the best striker and if only so combats don't go on and on and on and on it's practically a necessity. There were 6 players in the game when I left. 2 strikers is not overkill, at all. When they nerfed Celestial Steed that was the last straw for paladins in 4th ed for me. Actually, since it's rumoured they are going to be nerfing Twin Strike, I will be burning my 4th ed books and never looking back. I play Pathfinder now and I'm way, way happier, thank you very much. 4th ed was so grindy and annoying, esp when you play with an obtuse DM who makes every play session a huge battle about rules (which he's basically almost always wrong about). 4th ed in a game where the DM house rules on the fly to foil your powers, is an exercise in frustration and I'd rather slice my eyeballs open with razor blades that read useless rulebooks since 1/2 the stuff in it has been errataed into oblivion for often very dubious purposes (i.e. in order to sell new Essentials garbage splatbooks).

aside : What right do you think you have, as a DM, to tell a player what class they can play? you have got to be kidding me. I think this belongs in one of those threads "what DMs do to alienate people and lose friends"
 
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It seems you mixed a lot of your experience with a specific group together with an overall feel of 4e, and that's too bad. Very few groups create problems like effectively eliminating masterwork armor or having loot allocation be a free for all, etc.

Also, most defenders can be fun to play (at least for some people), and as long as the strikers in the group don't suck, they are able to make the fights less grindy, not just the ranger. (Also, part of the grindiness was because of monster design ... newer monsters result in faster fights).

So, with a bad group AND a bad DM, you are going to end up with a bad play experience. Even if it's a good group and DM, a bad fit between playstyles is going to make it not fun for someone. That's not really a flaw in the system though.

aside : What right do you think you have, as a DM, to tell a player what class they can play? you have got to be kidding me. I think this belongs in one of those threads "what DMs do to alienate people and lose friends"

A DM should not tell a player what class to play. They can give the group some ground rules for the campaign, dissallowing certain races/classes/books, but should probably give reasons (i.e. Dark Sun wouldn't allow certain races, since they are long dead, and divine classes).

Also, generally speaking, character choice should be a combination of what the player wants and what the group "needs". If everyone in the party wants to play strikers, that may not turn out to well.

Changing characters is a bit different though. While a DM should work with a player that isn't happy with their character, you also don't necessarily want a system where everyone just picks a new PC each week and the group is in constant flux. Having the player play the character they originally chose and built until they reach a 'natural' point where the character can be changed or replaced would be a good comprimise, especially if it didn't become a habitual change.

That being said, okay'ing a character and then disallowing at that the 11th hour is the worst possible way to go about things.
 

[MENTION=94650]RLBURNSIDE[/MENTION]: Your post seemed quite angry. From personal experience I'd recommend letting yourself cool down a little before posting.:)

There are clearly multiple sides to this discussion, but I just wanted to address some points made about DM limits to the system. I do believe that there are parts of 4e which are just ludicrously unbalanced, but as a DM we all need to be extremely cautious about which parts of 4e we exclude. Make sure you take a good look at as much information as you can find before making a decision. For instance, it is clear that masterwork armour was added to correct an imbalance in the system and as such, excluding it would be counter-productive.

For any DM, a proactive approach to what is included & excluded is much better than having to tell a player after they've built their character. If in doubt, limit the source material down to a few books, and say that any other material will require specific DM approval before use.
 

To the OP:

1) I agree with s'mon's advice on all counts. Edit: except your probably safe to allow most content if you have access to the Character Builder

2) I think it is absolutely fundamental you talk to player C) and let him know that the current situation is causing you stress that you can't/don't want to deal with that is literally affecting your health. I am betting, if he is a friend, he will not want this to be happening, and as soon as he is aware of it will make any necessary adjustments in player behaviour to avoid it. I have found most people are decent people, especially when cards are laid on the table in a calm way.

3) I would suggest that you make a restart on the campaign beginning at level 3. Allow Themes if you like to give that extra power selection player C) craves. This is called meeting everyone half way.

It's not level 1 but it's simple enough that everyone gets to build their characters as they go.
PCs begin to get interesting at lvl 3: +1 feat +1 encounter power
If you allow themes he'll get +1 encounter power; this is a small power boost but manageable. I'm sure player C) will be stoked about this.
Pcs get 3 magic items, but nothing that is going to do your head in.

3) Two of your problem items are Eberron specific; as other have mentioned, it's completely reasonable that you don't allow this material. Then again, you could make achieving these things part of the adventure. The other players could receive access to similarly powerful feats/items at the same time so everyone is a bit OP. Warden + Dragonmark of Warding = OP for example.

As for Staff Expertise ... to be honest ... if the group has no leader, I'd recommend the player took that feat myself.

Re Monsters: Are you using the revised damage levels of monsters? The monsters in the Adventure Tools are fine, but they need their damage increased (by quite a bit). I'd provide a link but I don't know exactly where to look for that ... probably on the WotC site somewhere under updates I guess.

Anyway, good luck. I hope you find a way to solve this issue.
 
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What we've done in the past to avoid power-playing boredom is to accelerate levelling at low levels. I.e. level once every session until level X or so.

That way you still get the experience of growth, and a feeling for where the characters came from, but you don't get bored with just one or powers to choose from. Of course, this works best if slightly reflected in the story (to explain the incongruous sudden change of enemies), but even that's not really necessary as long as everyone's on the same page, and regard this as a kind of flavorful "typical day in the life of" prequal, rather than part of the core campaign proper. Still, it's also a great place to introduce recurring villians, core plot points, etc :-).
 

@RLBURNSIDE Anger leads to the dark side, man. More seriously, I think you reserve your anger for the wrong things. A GM has the total right to tell players what classes they can play and require unoptimized arrays--but I'll admit doing so for one player but not another is beyond the pale (as is telling a player that their choices are unacceptable 5 minutes before the game when they had weeks to look it over and ask for changes). Also, refusing to drop types of loot the party can actually use (although if the wizard had the Transfer Enchantment ritual, he could have just transfered everything semi-appropriate to your starting gear) is rude, and running a well-balanced (mostly) game like 4e and then houseruling away masterwork armor when MW is part of the game balance is a ludicrous misunderstanding of the game's math.
 

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