Raven Crowking
First Post
That's not how it works; it's very much about context-choice-consequence. Context highlights "problematic featureof human existence", the choices the players care about deal with those issues, and thus consequences will be in response to those choices.
C-C-C is a shorthand: Within a given context, you make choices, and accept the consequences of those choices. The players are the authors of the PCs' intents; they are not the authors of the world, and do not get to pick and choose what consequences they wish to occur.
1. The PCs will succeed in clearing out the Caves of Chaos, making the area safe for human habitation.
Will they?
2. Do the monsters in the Caves of Chaos have the right to self-government (or even life!), given that these are "the Borderlands", civilization is encroaching on their territory, and that they engage in some pretty barbarous acts?
That contextual question is no less valid if the players don't take semi-DM authorial stance, or get to choose the consequences of their actions. Indeed, I would say that it is more valid using the classic play model! After all, it is not Fyodor Dostoyevsky's musings on morality that make Crime and Punishment compelling, but rather the way Raskolnikov deals with the consequences of his choices, how he interprets the context that led to those choices, and how the consequences make him reinterpret the original context.
Even when reading a first-person fictional narrative, the narrator should not be mistaken for the author, and the narrator's control over context and consequence should not be mistaken for the author's.
RC