JamesonCourage
Adventurer
Ahh, yup, that's the issue right there.
This is SO not the game for your tastes.![]()
Apparently

Though I do like story-driven games when the mechanics call for it, like in M&M. And in those types of games, I'm expecting to run it with story put first, and my players expect it, too. It's not the only way to play at all, but the book and mechanics make it clear that the story is more important than anything else, and it fits the game well.
To be fair, this is not to my tastes all the time either. I enjoy this from time to time, but, certainly not as a regular diet - too heavy mang.It's simply a different form of gaming, not one that is meant to replace anything.
Oh yeah, it's just a playstyle thing. No objective right or wrong way to play, in my mind.
Yeah, if you're approaching the game with an individual level scope, and not a thematic one, then, ohh, this is going to be a train wreck. In a thematic game, your character isn't really the most important thing in the game. He's still important, because he's the vehicle through which you interact with the world, but, decisions and discussions aren't centered so much on the ideas of realistic interaction with the world (I hate that phrase, but, I'm drawing a blank on how to phrase it better).
Well, I think you can have a thematic game from the individual scope, though it's admittedly much harder. Is it as effective as changing scopes? Probably not for most people. To that end, if you want to explore that type of game, I might agree that more people might do better with a story-first type scope.
As for "realistic" being used... I think using the word verisimilitude is sort of unnecessary, as "realism" is often enough to get the point across. It's like "omnipotence" being used. Yes, it's non-sense in that you "can make a rock so big you can't lift it" and so on. But saying "omnipotent within the realm of logic" is basically what everyone means, so it's sort of annoying when people talk about semantics when it's just obstructing the conversation.
Thus in my way above example of the terrorist woman in the SF game, the possible results were - obey orders and the woman's bosses become aware that the PC's have entered into things and begin actively pursuing the PC's, possibly tipping information to the general public that the PC's organization has had a hand in the attack, or prevent the attack, meaning that the PC's own organization will be supremely angry, and forcing the woman's organization into higher security hiding, making them much, much more dangerous in the future.
Thus, equivalent but not equal reactions. Both choices carry serious consequences and will drive the campaign in very different directions.
It sounds like an interesting game. I'm not much into SF games, but maybe it's because I've had no luck running them, and no chance to play in one (I'm stuck GMing).
Or, take Supernatural. Let's be honest. From an individual first scope, it makes about as much sense as a cardboard hammer. The bad guys have the heroes by the short and curlies multiple times, but never just force the issue. But, that's not the point of the show. The point of the show is to carry on examining the theme of relationships of family and the sacrifices that families go through. It's repeated over and over again, particularly in the 5th season.
If Supernatural was an RPG (well, it is, but, I mean the TV show.), Dean and Sam would be dead, killed by one side or the other. But, while totally believable, doesn't really serve to answer the theme that the show has set up.
You know what's interesting about that? I've seen maybe four to five episodes of the show (season 2? It was a few years ago) because one of my close friends (who I game with) was pretty into it. I couldn't put my finger on it, but I was really put-off by it. I stopped watching it.
Then again, I love things like the Justice League show, and that's often littered with similar situations. All superhero material is. To that end, I guess I see it as a different genre, and accept it as story-oriented (maybe that's why I'm okay with M&M being played that way).
Anyways, I had a good discussion. Thanks
