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Ariel Esimae, Female Aasimar Cleric

OOC: TSS is busy with RL. I think you can roll the damage for him as it requires no decision so we can move on.

Ariel holds her ground and sends another fire bolt to sear the creature, the fire scorching it once more. "Helina's fire! Let's finish it off."

She readies her shield in her off hand, in preparation of fighting hand to hand.

[sblock=Actions]Free Action: Talking
Move Action: Ready shield
Standard Action: Ranged Touch on Ettercap; Fire bolt (1d20+4=23, 1d6+2=6) With PBS
[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (18 without shield, 16 flat-footed, 12 Touch)
HP: 16 Current: 16
CMB: +2 CMD: 14 Fort: +5 Reflex: +3 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & MWK Longspear(right hand only)

Fire Bolt: 4/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 4/4 (Bless, Doom, Shield of Faith, Burning Hands) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 


OOC:
Actually I do have quite a bit on my plate as far as RL. I thought I rooled damage and moved. Sorry for the delay.

OOC: I understand completely. RL can be a pain some times. Updated map coming when I get home from work.


The creature is starting to get annoyed with musical combatants, so he shoots a web at Audra in hopes that it makes her stay still.

OOC: Audra needs a DC 15 Reflex save or be webbed. Naria and Megan need DC 14 Fort saves or take 1 point of Dex damage.

 

Audra finds a safe spot to sidestep to, the web going splatter next to her.

Sorry, I don't want you to stick around.

Still able to swing away on the...um....thing...she aims a right to the face, intending to follow it with a quick left.

OOC: Flurry of Blows sees its first action 2 attacks at +1 each


[sblock=Audra Frost]Initiative: +2
AC: 15 Flatfooted: 10 Touch: 15
HP: 10 Current: 10
CMB: +1 CMD: 16 Fortitude: +3 Reflex: +5 Will: +5

Current Weapon: Unarmed Strike (Attack: +2 Damage: 1d6+1 Crit: x2 Flurry of Blows: +1/+1)

Stunning Fist: Fortitude Save DC10 + Half Char Level: 0 + Wisdom Modifier: 3 (DC13)
Catch Off Guard: No penalty for Improvised Melee Weapon
[/sblock]
 
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The right jab hits, causing a minor nosebleed, but the left jab gets caught on a loose branch.

[sblock=map and combat information]The non road portions of the forest are difficult terrain. The forest does provide partial cover for anyone wanting to use ranged attacks.
ForestRoadround2.jpg


Ariel 16/16 hp
Audra 10/10 hp
Guardian 19/19 hp
Megan 12/16 hp; poisoned (1 save; -2 Dex)
Naria 10/15 hp; poisoned (0 saves; -1 Dex)

It: 30 damage
; significantly hurt[/sblock]
 
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