Edition war is something...
...that first reared its ugly head in mid 2007
Vicious argument between players of different editions of games (or just different games) started well before 2007.
Edition war is something...
...that first reared its ugly head in mid 2007
Vicious argument between players of different editions of games (or just different games) started well before 2007.
Where edition wars don't happen is where people are more willing to take one another's word for it. "I have been playing D&D for 30 years," says one person, "and I simply find it impossible to roleplay to the same level in a game with such abstraction." "I have been playing D&D for 30 years," says another, "and I find the abstraction is actually a boon to roleplay." "My group never was able to get into character, we spent so much time wrangling with the rules." "My group dives deep into character and barely comes out."
Both sides are probably telling the truth! At least, they are when they talk about themselves alone. Once one side starts assuming their experiences are universal, that's where the problems begin. "It is impossible to roleplay with Mechanic X" and "It is totally easy to roleplay with Mechanic X" aren't themselves true statements. But add "for me" or "for us" and they're as true as any absolute statement can be.
I was around for Hero Fuzion Edition, something I would describe not so much as an edition war as Edition Genocide...
Edition war is something...
...that first reared its ugly head in mid 2007, gained steadily in momentum in 2008, caused Enworld to nearly shut down in 2009, died a slow death in early 2010, only to be re-ignited as 'Essentials hatred'. But that too is on its way out. Let's hope WotC is fast at work to once more 'evolutionize' our hobby with radical soft changes which abandon the traditions by harkening back to them.
I fled the country during that furor. We hunkered down in another land with our 4th edition rules and quietly kept up the culture.![]()
I would give you XP for that admission if I could.It was a joke, but a poor one. I was trying to play on the subtle difference between "can" versus "do" or "should". I think now that it may have detracted from any other point I might have made.![]()
*Shudder* I remember that.I was around for Hero Fuzion Edition, something I would describe not so much as an edition war as Edition Genocide...
I'm not suggesting other designs, even other editions of D&D in the future could not serve those goals better- but the previous editions of D&D certainly do not do so, that's just one of the rationalisations people make for hating 4e.When I play "White Wolf" Games, the people I play with (and that means people who mostly play "White Wolf" Games), are a lot more interesting in Roleplaying, storytelling, narration... & somehow we manage to play a more storytelling/Roleplaying driven game...
I'm wondering why......
Is it perhaps the "White Wolf" books that play a role in this?
Is it perhaps that they are more Roleplaying/Storytelling oriented?
Personally, I am TOTALLY convinced that the way the books are written, play a MAJOR role on how/how-much we roleplay.