My Brawler Fighter and how fellow players complain

Outside of Marking the monster so it has a -2 to hit any allies other than you was there something else about you marking the monster that they didnt like?
 

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Outside of Marking the monster so it has a -2 to hit any allies other than you was there something else about you marking the monster that they didnt like?

Apparently, doing the rules-legal 1d4 damage with a rock destroyed the integrity of the DM's world.

This guy is a jerk and an idiot. He reminds me of a guy I gamed with briefly in high school who used to try to screw everyone over when they were (and I seriously am quoting him) "having more fun than me."
 

Man, if he had that much of a problem with you throwing a rock for 1d4+4 damage, I wonder what he would have thought about the barbarian PC I DM for jumping down a ladder, grabbing a monster on the back, pulling them off, wrestling around in mid air to get on top, and riding them down until they slammed into the ground.

(By the by, page 42 is a lot of fun.)
 

Tossing a little pebble might not do damage, but it could certainly act as a distraction. I'd allow it, on that basis, as marking.

Hell I'd even allow you to shoot a spit ball at him and mark him that way, I remember doing things like that to my friends in grade school. It was certainly a distraction and would make them mad for a few minutes especially a big wet one that smushed them in the back of the neck.
 


Never said it was.

You said "To Mark someone you have to at least appear as a threat in my opinion." Even if the Fighter is temporarily unable to reach his opponent, that doesn't make him not-a-threat, suddenly. He is still threatening, in the sense that in about six seconds he will be bearing down on you with an axe.

In the case of a fighter which is what we were talking about it comes from attacking, throwing a pebble that isn't going to do any damage doesn't really pass as an attack in my book.

There are a number of attacks in D&D which don't involve dealing damage. Those can still mark. Because marking a target isn't a function of dealing damage to that target. If that were the case, the Fighter's mark ability would read something like, "You apply your mark whenever you deal damage with an attack to an enemy."

Again, making it more difficult for your enemy to hit anyone but you can be accomplished in any number of ways. Injuring your enemy is only one of them, and it's narrow-minded to use that sort of justification for preventing a player from doing something that is both plausible and well within the rules.
 

I have utterly no sympathy for the sensitive delicate wilting emailer, but trying to see things from his perspective.

He mentions the DM setting the scene with care.
He mentions "everyone" was immersed.

Then we gather that the OP'er picks up a stone and plunks a skeleton in the noggin'. I guess in certain scenes this could change in tone strangely and unpleasantly. Depending on the tone of the scene, I can imagine it.

Maybe there are a whole lot more details about the overarching scene that was set. Maybe.

I've seen far stranger things done in far more solemn moments. And every time it was all fun, and the DM rolled with it and the whole party had a blast. But the group of players all knew what we were getting with each other's characters when we sat down.

Is this a new group the OP'er just joined? Did the DM (not the delicate emailer) not know what kind of character the OP'er was bringing in?

Wished that emailer would show up and bring the other side of the story we're not wholly seeing.
 


Then we gather that the OP'er picks up a stone and plunks a skeleton in the noggin'. I guess in certain scenes this could change in tone strangely and unpleasantly. Depending on the tone of the scene, I can imagine it.

I don't think this changes anything. The Fighter certainly wouldn't have "Huh, I wonder how my picking up this rock and throwing it at the skeleton would change the mood of this adventure," on his mind in the middle of a fight.

In other words, the player is under no onus to avoid plausible, reasonable, intelligent decisions that may ever so slightly alter the mood of the game.
 


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