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D&D 3E/3.5 Questions for a Conjurer (3.5)

If you elaborate on the concept a bit more, someone might be able to recommend some flavor complementing feats/spells/PrCs.

Hmm... let's see if I can give a quick rundown without having to c/p the backstory.

Gray Elf, physically weak (though exceptionally intelligent and nimble). Self-taught wizard, he decided to use his talents to make up for his physical limitations, by summoning creatures to do the heavy lifting for him. Since discovering his ability to summon creatures, he's delved pretty deeply into the art, studying the arcane, studying nature, and even studying religion to get a wider view of summoning, how it's accomplished, and what sort of creatures can be called.

Conceptually, I would like him to be a versatile summoner with a few non-summoning spells to support his "bread and butter" spells.

Of course, Wizards start with Summon Monster. I'm going to be taking Arcane Disciple at level 6 to pick up the Summoner Domain, granting access to Planar Ally, and eventually Gate (this is also how I'm going to get access to the Thaumaturgist prestige class without taking cleric levels).
 

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Grey Elf takes a Con hit. I suggest you take the feat Faerie Mysteries Initiate so you can use Int to determine HP, or the Necropolitan template from Libris Mortis and ignore the need for Con altogether except for fortitude saves. But hey, you're immune to most effects that require a fortitude save anyways if you're undead, and there are a lot of save boosting spells anyways.

Incidentally, I don't believe being a Necropolitan requires you to be evil or kick puppies, if alignment is an issue.
 

Grey Elf takes a Con hit. I suggest you take the feat Faerie Mysteries Initiate so you can use Int to determine HP, or the Necropolitan template from Libris Mortis and ignore the need for Con altogether except for fortitude saves. But hey, you're immune to most effects that require a fortitude save anyways if you're undead, and there are a lot of save boosting spells anyways.

Incidentally, I don't believe being a Necropolitan requires you to be evil or kick puppies, if alignment is an issue.

Even after the racial -2, I still have 12 Con, so I'm not all that worried about it. And in addition, I took the Frail flaw from UA because I didn't feel that having a 12 in his Con stat did justice to the character concept. In any case, we're still getting max health per level anyway.
 

Incidentally, I don't believe being a Necropolitan requires you to be evil or kick puppies, if alignment is an issue.

And you are so weak, that you look like a walking corpse.


Even after the racial -2, I still have 12 Con, so I'm not all that worried about it. And in addition, I took the Frail flaw from UA because I didn't feel that having a 12 in his Con stat did justice to the character concept. In any case, we're still getting max health per level anyway.


Then 4+1<12 since you are a wizard...
 


Even after the racial -2, I still have 12 Con, so I'm not all that worried about it. And in addition, I took the Frail flaw from UA because I didn't feel that having a 12 in his Con stat did justice to the character concept. In any case, we're still getting max health per level anyway.

Max health per level usually implies that you'll need all the health you can get to survive.
 




Then more power to him. Masochists and suicides make the news interesting, after all.

I'm starting to think you have something against the handicapped - I'm sorry, handicapable - leading normal lives. Well, mister, let me just tell you that Stephen Hawking didn't become Lucasian Professor of Mathematics just so you could deny hope to geniuses with low Constitution scores!
 

Into the Woods

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