How should I respond to my DM?

Naoki00_

First Post
This is a bit of a baffling thing for me, you see we began a campaign that has a very old premise for evil- take over the world.

by take over the world we mean multiverse and deicide(I think thats it). our characters are flat broken, mostly because of how the story is going, and I need to explain this level of broken in order to explain my question.

My character is the leader, a few million years old vampire forever trapped as a child in a nutshell. insanely intelligent, greedy, and apolitical she a Vampire with the Paragon, Monster of legend, and demi-lich templates (and a few others I can't remember) and no level adjust with 7 levels in a class we made called the sigil mage (uses spellcircles to cast augmented spells, as well as knowing all spells at all times and being able to make new ones instantly with a high enough spellcraft check), and 1 level in 3 other classes that are also homebrew (one gives her familiar all the bonuses of a druids animal companion but based on her caster level, not class level), needless to say shes a ungodly beast with a 46 caster level.

as part of the story she's created an artifact called a Voidstone that makes it appear as if she and all her associates bound in blood don't exist to the gods so that they can go unhindered, then she created a spell-circle that put the entirety of the negative energy plane into her body, making her literally, the physical form of the plane.

her familiar is a doppelganger that is level 10 ( lv1 in 10 classes) and a rank 1 deity, this being is the living realm of my character and her cohorts castle.

NOW THEN ON TO THE ISSUE: after gaining all of this power and ability, my DM (who agreed in all this because we settled it all, as well as the "lets makes the gods cower" plot of a divine scourge) and now he is consistently denying things like that, as well as coming up with bull**** excuses to keep us from doing something (such as encountering a deity whom she could use magic on and then saying "the spell just doesn't work" when it would) he's also even violated divine stats with the familiar by saying things work on her that wouldn't. we're all getting a bit irritated with how he's treating our characters now, and I want some other opinions on how to handle this reasonably with getting angry.....and so sorry for the grievously long post.
 

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It sounds like your DM was initially enthusiastic about running a high powered game featuring evil PCs but is now perhaps having second thoughts.

The best thing to do is have a meeting with all players and the DM to discuss the future of the campaign. If the DM isn't happy with it then the players won't be for long.

Be honest with each other about what you want in the game. It may require starting over to ensure everyone is having fun.
 

Ya, some things sound better in the planning stage but when you actually start playing that wway things don't work out. It sounds like the DM may be in a little over his/her head.
 

I do agree to both of you, I'm still unsure of how to approach it though because he's adamant (despite our group nicely saying otherwise) that he's a good DM and is fine with things as they are. I do know that we're mostly 'sandbox' gamers and he's a major 'by the book' gamer if it helps..
 

Hm.

Your characters are using non-standard rules to attain massive power. You admit that your characters are "broken".

You think somehow your opponents won't also use non-standard rules to attain power to serve as a good challenge for you? If you are broken, then I would expect your opponents to be similarly broken. The GM's job is to make things difficult for you so you have a good time, after all.
 


It sounds like your by-the-book DM might have bitten off a little more than he can chew. If the next session turns out like the previous ones, maybe it's worth politely asking him afterward if he's as happy with the game in practice is he thought he would be beforehand.

If he admits to any misgiving, you might want to consider a less ambitious campaign.

And welcome to EN World.
 

Hm.

Your characters are using non-standard rules to attain massive power. You admit that your characters are "broken".

You think somehow your opponents won't also use non-standard rules to attain power to serve as a good challenge for you? If you are broken, then I would expect your opponents to be similarly broken. The GM's job is to make things difficult for you so you have a good time, after all.

It sounds like your by-the-book DM might have bitten off a little more than he can chew. If the next session turns out like the previous ones, maybe it's worth politely asking him afterward if he's as happy with the game in practice is he thought he would be beforehand.

If he admits to any misgiving, you might want to consider a less ambitious campaign.

And welcome to EN World.

to Umbran: I can perfectly understand that, infact it would be more encouraged if not for the setting (the character I play is supposed to be so powerful Ao had her sealed away for fear of her growing to powerful, even he can't kill her for good story-wise) but what he's doing is simply saying that we can't do something right now, or pulling a challenge out of no where again and again in times when they really shouldn't (such as the above deity encounter in the 2nd place we ever visited), this isn't to say all the combat is a curbstomp because we all like to toy with our food per-say, which is half the fun of messing with the opposition and reducing their hope to nill, or doing no combat at all and taking over politically with a bit of magic and charisma....(an example of the afformentioned 'not working now' when my character became the negative energy plane itself she's now the most evil radiating thing in existence and can completely control ALL negative energy and where it goes, but he ruled that until she's 'more experienced' she can't make all undead and undead users follow her, even though she's more magically in tune and and aware then most magic deities)

to ranes: first off, thanks for the introduction! and to your post, we've been trying to approach this kindly in our own ways, but he's very adamant that he's as good a DM as I and the other one of our members that DM's (not to be selfish or insulting at all, but we've never upset any of our sessions or had these issues even with overpowered characters), he simply doesn't listen to us when we try to approach it...lately we've just not been playing that campaign in order to avoid fighting and I don't want it abandoned as the plot is rather epic for it's simplicity.
 
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If he keeps coming back with "I'm a good GM," well, that's not really a great defence. A good GM doesn't constantly refute his players when they come to him with a problem.

Unfortunately, abandon might be the only course. Honestly, playing in a sandbox campaign and then making all of the PCs backhoes...he probably didn't realize how much control he loses over the campaign. You almost don't even need a GM for that game.
 

If he keeps coming back with "I'm a good GM," well, that's not really a great defence. A good GM doesn't constantly refute his players when they come to him with a problem.

Unfortunately, abandon might be the only course. Honestly, playing in a sandbox campaign and then making all of the PCs backhoes...he probably didn't realize how much control he loses over the campaign. You almost don't even need a GM for that game.

on some level I do agree...but the rest of the group really is hoping to save it, we're considering handling the moniker of DM to another, but on the note of what you said, I've always run sandbox style campaigns, so I'm not really aware of the level of control he's used too...perhaps you could elaborate on how much control is is in fact lost? that might help understand his viewpoint for us. I personally simply play the story as it happens with a greater plot in mind, if the players deviate to do something else then they do.
 

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