AbdulAlhazred
Legend
Yeah, I am not really one of those people who thinks 4e invokes AD&D to any great extent. Perhaps late era 2e to a certain extent. AD&D characters were far more fragile at lower levels. I mean consider that a fighter had 1d10+CON mod hit points at level 1. Even if you granted every level 1 PC max hit points (a common house rule) that still meant said fighter would stand an excellent chance of dying in a fairly routine encounter with a few orcs, and said demise could trivially happen in the first round.
OTOH my experience with 4e is that deadliness is a highly tunable parameter. It is relatively trivial to off a character at lower levels if that's what you're after, or you can be nice and spread the love around, in which case actual death is relatively rare. MM3 grade monster damage does make the game a bit more swingy, and fights a bit quicker, both of which are OK. It bears little resemblance to AD&D though.
Higher level play is maybe a bit more similar. AD&D characters never really got to the point where they could be comfortable knowing a tough monster couldn't one-shot them, OTOH 80 or 100 hit points on a paragon PC can vanish pretty darn fast in some situations.
OTOH my experience with 4e is that deadliness is a highly tunable parameter. It is relatively trivial to off a character at lower levels if that's what you're after, or you can be nice and spread the love around, in which case actual death is relatively rare. MM3 grade monster damage does make the game a bit more swingy, and fights a bit quicker, both of which are OK. It bears little resemblance to AD&D though.
Higher level play is maybe a bit more similar. AD&D characters never really got to the point where they could be comfortable knowing a tough monster couldn't one-shot them, OTOH 80 or 100 hit points on a paragon PC can vanish pretty darn fast in some situations.