delericho
Legend
Blowing through all their dailies is not using four encounters' worth of resources, because four encounters' worth includes four copies of each encounter power.
Doesn't matter. It's still the 15-minute adventuring day.
I'd say it's safer rather than easier. Feel free to dismiss that as semantics, if you like.
Okay, safer then.
However, the fact that the party still has something in the tank after blowing their dailies means that the DM can ensure at least two interesting fights per day. A 3e fight with no spells left is extremely boring for spellcasters; a 4e fight with no dailies is much more entertaining.
Depends how you define 'interesting'. If the players are simply going to refuse to get on with the adventure until they've rested, then any encounter that takes place until they've done that is a waste of time. Just let them rest and get on with it. (And this is more true in 4e, when every combat takes significant time, and so should be a significant event. Throwing extra encounters in there to try to prevent the 15m/AD is a bad idea when you only have time for three encounters in the session, and that at a push.)
Also, if the party has blown through their resources and now has to fight on without, the stakes are suddenly that much higher. That certainly seems mighty interesting to me. As for the wizard, who doesn't get to "do something cool" this encounter? Well, he's probably just dominated the previous one blowing through his spells, so it's the Fighter's turn to shine. It's just a different model.