Kaodi
Legend
So my latest hair-brained scheme is a minimal-to-no magic Pathfinder game modelled on the Kingmaker adventure path but instead taking place in a context of colonization; the PCs have been hired to scout and explore these new lands (across the sea).
Now these lands are not entirely uninhabited, but I do not think they are going to have much in the way of currency, and quality finished goods are probably not going to be plentiful either.
So the question is: What sort of treasure do you place in encounters that are primarily composed of wild animals (in this particular case, these lands are inhabited only by animals and vermin of the giant or prehistoric variety)? Do you make the animals themselves the treasure? Such that, " You encounter and slay a giant scorpion in its lair. Only bones and other detritus lie about, but you could perhaps harvest some of its venom and chitin, which could be worth a substantial amount of money, " ?
What else could you award other than collectables, some food, and discovery of resources for later use?
Now these lands are not entirely uninhabited, but I do not think they are going to have much in the way of currency, and quality finished goods are probably not going to be plentiful either.
So the question is: What sort of treasure do you place in encounters that are primarily composed of wild animals (in this particular case, these lands are inhabited only by animals and vermin of the giant or prehistoric variety)? Do you make the animals themselves the treasure? Such that, " You encounter and slay a giant scorpion in its lair. Only bones and other detritus lie about, but you could perhaps harvest some of its venom and chitin, which could be worth a substantial amount of money, " ?
What else could you award other than collectables, some food, and discovery of resources for later use?