Sadrik
First Post
Am I the only one that believes that answers like the above don't come anywhere near actually answering the question posed?
I appreciate your sensitivity to the matter however I will have to disagree with you.

Am I the only one that believes that answers like the above don't come anywhere near actually answering the question posed?
To the question you meant to ask, my knee-jerk reaction would be "Yes", and I'd go on to say that the combat elements of D&D are a subset of the total game. Just like the skills resolution, and the magic mechanics, and the RP guidance, and so on.
Combat, in other words, is one (fairly significant) aspect, of this particular rpg. That I've played numerous entire sessions with no combat tells me the game is not "about" combat. Likewise, the fact that I've played entire sessions focused entirely on combat that didn't actually advance the story tell me again that the game is not "about" combat.
In fact, if we look at another instance of rules - let's say, the National Parliamentary Debate Association rules - we find plenty of rules for interpersonal interactions and (gasp!) none for combat.
Except that nowhere near 3/4 of the page count is devoted to how to kill stuff.
The problem I see people having is inferring one thing from a few pieces of data when other conclusions can be supported as well. Why should there be so much time devoted to combat compared to, say, interpersonal interactions? Because the former requires more structure to be fair than the latter. Devoting more time and effort to one set of rules could mean that it takes more effort to structure it and communicate that structure rather than be the core of what the game is about. Page count does not equal primacy in the purpose of the game.
Am I the only person on this board getting a little tired of your "Us" and "Them", "Me" and "They" waffle?![]()
In the sense that Sadrik answered the question "Is D&D only about combat?" when the actual question was "Is D&D about combat?"I mean seriously, if you need someone to interpret Sadrik's response:
Thread Poll: Is D&D "About" Combat? Yes/No?
Sadrik: NO! I don't think D&D is about combat.
Herremann: Hmmm, interesting. So that kind of makes me wonder: what do you think D&D is about then?
Sadrik: I think D&D is about getting together with friends and creating a story around characters... and have combat too.
Herremann: Hey that's cool. Thanks for the extra insight into what you are thinking; now I understand where you are coming from.
Was it that bad a response that it was worth calling out?
My word! You may want to tone that back, a touch. I've been quite civil in this thread until now, despite it being yet another example of "Kids these days just don't know how to roleplay hurumph!"As if you are the "Is D&D about Combat?"-thread-police. As if to respond to this thread, you have to negotiate the Dannager filter machine as to why your opinion is wrong? Seriously not cool!
This is a missed opportunity. Think of how entertaining CSPAN would be.
EXACTLY!!!!!! (sort of)It's all butting heads until you start looking at how the game was actually put together instead of what a given person is doing in their own home.
EXACTLY!!!!!! (sort of)
Which is why, I believe, the initial question was about knee-jerk reactions. And why these sorts of arguments inevitably degrade into meaninglessness.
The belief that combat requires all these rules is totally false. The reality is that combat in D&D was designed to be rules-heavy because people like combat in D&D to be nuanced and flexible, because it represents the most consistently "meaty" part of the game for your average group.