Except that since you were wrong to assert there are things you can do in combat in 4e that you can't do out of combat in 4e (which is what precedes the ellipsis in your quote), there's nothing for DMs and players to figure out on that issue in 4e.My point was "...which still leaves the DMs and players at loss to figure out how that fits into worldbuilding".
Nor does it have to be "fit into" worldbuilding.Powers that are defined out-of-combat by their in-combat application (which only applies with adrenaline and time constraints) does not help me with worldbuilding.
Except that the problem with Zone of Truth was not that it could used in or out of combat, but that it's actual existence forces the worldbuilder to deal with its existence. In 4e, the equivalent ritual, Chorus of Truth, is prohibitively expensive for commonfolk, and merely imposes a penalty on Bluff checks, making it more difficult to lie. In contrast, Zone of Truth can be cast by any third level priest (which according to the demographic charts in the DMG are quite common in any large population center), and is virtually foolproof.Thus not making 4E any easier than 3E in the original discussion with Neonchamelon about 3E powers like Zone of Truth, etc. which is the original point.
That's why Zone of Truth creates worldbuilding issues where Chorus of Truth does not. It has nothing to do with the fact that Zone of Truth can be cast using a standard action.
So let's try it again. How is it that 4e has worldbuilding issues in a quantity equal or greater than 3e's issues?