Yesway Jose
First Post
You're asking the wrong person regarding Zone of Truth as I don't remember ever using it or seeing it in-game.Yesway Jose, this seems to me to be the crux of the misunderstanding. I see no evidence that 3e's designers spent any time considering the worldbuilding aspects of the mechanics they designed. There is nothing "simulationist" about the Zone of Truth. It's simply a spell that forces people to tell the truth within it. It doesn't "simulate" anything.
Generally speaking, many spells in D&D have simulated fantasy fiction expectations. So Polymorph Other simulates a person permanently turned into a frog as per fairy tales and so forth. Baleful Polymorph does not. IMO a proper hypnotism spell would simulate hypnotism as I know in real life, Jedi Mind Trick, etc. A hypnotism spell that fails to do so should not be called hypnotism. Ditto for a hypnotism spell that seems arbitrarily binary in its possible effects. Obviously, this is all subjective to expectations.
I know. I made a one/two sentence response a few pages ago to someone, and it somehow ballooned into a few pages.It seems to me we're getting off-track.
I have to disagree IMO. I don't think about "porting" from 3E to 4E. Obviously, WoTC do have to worry about sacred cows, but that hasn't been my issue.What we seem now to be discussing is the world-building problems inherent in homebrewing new mechanics. But that issue is identical between 3e and 4e. The only difference is that you play 3e, and thus would miss those mechanics that didn't get ported over to 4e, and you appear to be hesitant to homebrew them. But just as similarly, someone moving from 4e to 3e would miss mechanics that exist in 4e but not 3e and be equally hesitant to homebrew them.
The problem, then, is not anything inherent in 3e or 4e. The problem is inherent to anybody changing systems and wanting to import stuff from their prior system.