StreamOfTheSky
Adventurer
Sounds about right, Dandu. Dazed and Stun certainly have a lot of similarities, but that explanation of stunned sounds pretty good.
SRD - Conditions said:Dying: A dying character is unconscious and near death. She has –1 to –9 current hit points. A dying character can take no actions and is unconscious. At the end of each round (starting with the round in which the character dropped below 0 hit points), the character rolls d% to see whether she becomes stable. She has a 10% chance to become stable. If she does not, she loses 1 hit point. If a dying character reaches –10 hit points, she is dead.
SRD - Conditions said:Dead: The character’s hit points are reduced to –10, his Constitution drops to 0, or he is killed outright by a spell or effect.
The character’s soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.
SRD - Conditions said:Unconscious: Knocked out and helpless. Unconsciousness can result from having current hit points between –1 and –9, or from nonlethal damage in excess of current hit points.
Nobody is talking about magic items here.
Now a mental action cannot be substituted for a move action nor can it be for a standard action except to cast spells.
What part of "it doesn't matter" do you not comprehend?
Fighters can take purely mental actions. The fact that they don't have many, most of the time, is completely irrelevant.
For someone telling people to go read the rules, you should really follow your own advice.
There are purely mental standard, swift, immediate, and move actions out there. Someone who is paralyzed can take all their normal actions on their turn, so long as they are purely mental.
FoM does not prevent you from being stunned.
You need to go and read the rules over again. You have to actually be able to make a grapple check in order for you to auto succeed. Stunning keeps you from doing anything.
Nobody ever said that his mental actions would be effective, or "help him out in this situation". Sometimes you just don't have any good choices, and that's the end of it.Actually I have already posted the rules. Please list me some purely mental actions that the Fighter is going to be able to take advantage of to help him out in this situation.
Nobody ever said that his mental actions would be effective, or "help him out in this situation". Sometimes you just don't have any good choices, and that's the end of it.
But to the point, while stunned he doesn't have any actions, mental or otherwise. Says so in the rules, plain as day, in simple black and white. Your argument that this somehow makes it a DM's call whether or not he gets to act looks like a case of wishful thinking.
His movement is not impaired or impeded by the Stunned condition. He can take a 5 foot move, which does not call for a move action. This movement is not impeded in any way, so FOM wouldn't kick in.
You do realize that it specifically says in the description for Stunned that the person can take "no" action.
Taking a 5 foot step is an action. Ever notice that crazy word in there "action"? Notice in Stunned it says you "can't" take any "actions"?
This goes for moving or anything. Free actions are actions as well.
Dodge [General]Actually I have already posted the rules. Please list me some purely mental actions that the Fighter is going to be able to take advantage of to help him out in this situation.