Disarm question

I don't see the better stats you speak of? The only stat change is a further 2 cha penalty, which is bad as I need an 11 cha for level 1 spells. The rest is nice though. But for increasing MAD even more and no physical stat bonuses (that I see) beyond dwarf I am not sure if it is worth it.
 

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The Duergar appears as a standard race in Expanded Psionics, and since it is an LA 1 (Whereas the Centaur is a total of 5 if I'm not mistaken), it might be easier to get in line with.
 

Yeah but I don't see any real benefits. Extra 60 feet of darkvision and invisibility 1/day and 1 more enlarge person don't seem worth the extra cha penalty when a cha of 11 is needed as well as the HD and BAB loss.
 


If only :/. He will not allow lycanthropes, but that is due to thematic reasons, apparently they are hunted or something. Know of any other races in the MM that might be wroth it? Playing a wizard who polymorphs into a treant for tripping is an option, but kinda against my style, plus it would be feat starved, have low HP and only work 3 times a day.
 

Be careful about dropping your weapon. Once you drop it, picking it back up won't re-enlarge it. You'll lose the weapon's extra reach and eat a -2 penalty until you get another enlarge person effect going. Not that big of a deal, but Enlarge person is a 1 round casting time, which means to re-apply it in combat means going for an entire round on the initiative cycle waving your hands screaming gibberish that translates as "Hit Me!"

And don't finish dragon disciple too early since the spell is Enlarge Person.
 

Also, from the SRD as well (though not worded in such a way as to allow copying/pasting), picking up an item/weapon that has been cast aside is a move action that provokes an attack of opportunity.

RC has it written down. p8

Pick up item=Move action. AoO: Yes
 

As was briefly mentioned with respect to spell compoents, dissarming things other than weapons can sometimes work well. Magicla brooches, amulets, etc. can be disarmed, often at a +4. Just another debuff.
 

Maybe it's a house rule I'm remembering, but I thought it was only possible to make 1 AoO against a single opponent each combat round regardless of how many times they provoke one. It avoids precisely this sort of shenanigan.

It seems that your ability to start the "cycle of poverty" is entirely dependent on either making a Trip attempt in your turn (with Imp. Trip giving you the extra attack for a Disarm attempt) or using an AoO to Trip (which I would rule as DM to not give the extra attack for Imp. Trip, but I don't like these sort of situations in my games).

If your opponent is "stable" themselves, or is just plain ol' big/strong then you will struggle to Trip them in the first place. Additionally, an opponent that has ranks in Tumble will probably be able to avoid your AoO while closing in on you.
 

That is a great point about dropping the weapon that I didn't know about. And campaign will only go to level 10, so no worries about become an actual dragon. We are fighting vampires, so unlikely to find a huge thing with 89 and a half legs that I can't trip.
 

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