I'm curious: What was the Players' reactions when you told them they'd been fooled. Were they, "Well played, sir," or something negative?GQuail said:When the cave-in started, they legged it. They'd had the split-second reactoon of the lava corridor earlier - no-one wanted to hesistate here! They moved at speed, with a few dexterity rolls to see if they stumbled into pits or dropped anything, and then got out as the whole thing collapsed, examining the map they recovered from the Lich's crypt.
I let them pack up their sheets and commit to playing Primetime Adventures the next week before I told them that they'd been had.![]()
I always read it as just collapsing that pseudo-crypt and up the stairs. But reading it closer, now, there are a couple of little phrases that might suggest the whole Tomb:Tomb of Horrors said:A programmed illusion from the pseudo-crypt will give the full effects of a cave-in, and actual dust will billow up the stairs, while bits of stone begin to fall in the east-west tunnel and then the north-south tunnel and stairs reached from the pit. If the party runs out, ask them if they thought it was too hard a dungeon.
I'm curious: What was the Players' reactions when you told them they'd been fooled. Were they, "Well played, sir," or something negative?
This brings up a question I had never considered before:
Does this illusion make the entire Tomb collapse, or just up to up the stairs to the pit trap? The text says:I always read it as just collapsing that pseudo-crypt and up the stairs. But reading it closer, now, there are a couple of little phrases that might suggest the whole Tomb:
"if the party runs out"
"If this doesn't make them suspicious enough to take another run through to check things out"
"Runs out"? "Take another run through"?
GQuail, your posts reads like the Players ran all the way out of the Tomb? Is that the way you ran the illusion?
Given that a PC can operate at full effectiveness with less than max hit points, that healing magic at levels 10 to 14 is fairly easy to come by, and that there is no penalty for stopping to rest in the tomb, I tend to discount the risk posed by direct hit point damage in the ToH.
Yes, this was 2E. I actually went and dug up the characters my wife and I ran thru this just a couple of days ago. We were all in the 13th to 16th level range of the dungeon. We counted multi-classed as the full levels of their highest class and half the levels of other classes. So my character, a 10th level bard (jongleur kit)/8th level fighter, was "14th" level. My wife ran a 13th level mage/5th level fighter. We also had a fighter and a cleric who were both single classed. And the fighter had a squire who was lower level than us and some kind of fighter/spellcaster (not sure if mage or cleric).[MENTION=1356]FoxWander[/MENTION]
This was a 2E game, right? What level were you guys?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.