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[LPF] Expansion

Looking at her attire, she does indeed seem to be a druid of some kind, a view backed up by the presence of the obedient wolf. The man certainly seems quite genuine about not causing random damage. He very much comes across as someone who doesn't do anything randomly or change his mind lightly. If he says he wants an inn, he means it. His ability to carry through his intentions is yet to be determined, though the fact that he didn't resort to violence immediately suggests he has at least some sense of diplomatic skills.
 

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Audra steps forward and stops standing next to Ariel. She eyes the bickering pair, and finally, when they both stop for air, turns her eyes to the man, her hand, palm up, indicating Veniarus.

My friend offers an excellent suggestion. Perhaps something off the road a little, set back, a stop over to camp, not a full blown inn, per se. Something that not only would allow for the preservation of this beautiful area, which I believe the two of you are wholeheartedly interested in, but would allow the good gentleman here the opportunity to move forward with his plans to fulfill needs he may perceive without causing too much of an intrusion. I would assume his intent would be as much to provide safe haven for travelers as much as it would be to have the project be able to support itself without too great of a drain on his other resources and at the same time to not cause any unnecessary damage to the natural resources, as it were.

She takes a short breath, turning to the Druid.

You, on the other hand, are an understanding and thoughtful soul. Your concern for nature is tempered by the understanding that civilization must be as well. The trick is keeping the two in balance. Would some sort of camp, one that perhaps offers people the opportunity to see the wonders of nature, undisturbed, be acceptable? Somewhere that those who stay there can learn about all that there truly is in the world, and respect and appreciate all of those things those who live their lives behind the walls of the cities may not truly have seen?

She keeps her appearance and looks neutral, but stays near Ariel.

OOC: Such as it may be, Audra adds her limited diplomatic training to the peace effort
 

"I believe my friends," Megan gestures to the group, "have come up with a reasonable compromise. The only thing I can add is that neither of you seem like extremists. It would be a shame to taint the beginning of cooperation with bloodshed."
 

"There are already plenty of camping sites. Adding one more would do little. What is needed are inns that can provide at least some of the luxuries of home so that those not as accustomed to the road as yourself could be comfortable with the concept of straying more than a day's travel from home. The road needs new blood, and their attendant money, traveling it, and just another campsite will do nothing to achieve that goal."
 

Audra nods politely to the man's return argument, looking to her cohorts.

I dare say that aside from yourself, good sir, your attendants and this kind lady here, we have seen no travelers of any sort. In fact, as I have heard tell, most travelers through these parts simply travel on the waterways. I dare say it would take more than soft beds, warm blankets, smiling faces and new buildings to draw the patrons that you seek.

She turns to the Druid.

If I had to guess, I would assume your concern with this is more than just the removal of trees and erecting of a building?

She blinks and blushes slightly.

I believe I have forgotten to introduce myself. My name is Audra Frost, member of the Diamond Heart of Venza.
 

Ariel Esimae, Female Aasimar Cleric

OOC: I guess no read my last OOC or doesn't care. :erm:

Ariel watches the byplay, unable to get a word in. She lets the others handle it and mounts her horse.

[sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 4/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 2/4 (Shield of Faith, Doom, Bless, Burning Hands)
2nd Level 0/3 (Resist Energy, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

OOC: While Veniarus doesn't have any ranks in diplomacy, he does have a +4 bonus to the skill courtesy of having an 18 in Charisma. In addition, you yourself Perrin had expressed dissatisfaction with my Eidolon presenting as much of a focal point for my social interactions. So I don't think you can necessarily blame me when Veniarus tries to negotiate a peace settlement. Plus based on his previous understanding of Ariel, he wasn't about to sit back and let Ariel do all the talking in this instance for fear that she would be biased in favor of the man wanting the Inn due to him having Legal documents or what have you. Not to say that Veniarus isn't biased, but I figure this requires co-operation between Ariel and Veniarus in order to broker a mutual deal. I would be more than happy to back down from doing the primary Diplomacy Checks if you would rather do them, but do not expect my Aid Another checks to come without heavy RP elements that may undermine your efforts depending on how you pursue the diplomatic measures from here on out.
 

OOC: The challenge has just begun, so there is plenty of opportunity to participate. They are just stating their respective cases at the moment. Also, diplomacy and talking is not the only things you can do to help resolve it; other actions can make the stubborn arguers more receptive to the talking.

Adolfo and Nathaniel start to set up camp and tend to the horses while the party deals with the argument, ready to help if either side asks for it, but staying out of the way until such time.

The noble remains stiff, though his workers seem to eye the campsite as they start to show small signs of impatience with their lord that they try to hide. "I am Lord Marvox, and I understand that an inn by itself does little, but I have no time at the moment to discuss the greater issues and my plans to help resolve them."

The druid meanwhile, ponders her response as she takes a measure of the party's intents. She finally replies cautiously, still very tense and watchful. "One must always look beyond what is immediately in front of them. This fool moves forward oblivious to the challenges presented by those in the Feywood and the other creatures in this supposed "empty" land, letting greed and money cloud his decision making. The last time the road was active, there was much abuse by those who used it, and it was by the mercy of the heavens that traffic stopped before it reached crisis. Now the fool wants to reopen the old wounds."
 

OOC: A quick note, and hopefully we can move on and get back to the game. First, stopping them from threatening each other is just the first step. Second, diplomacy is not the only skill you can use, and indeed, should not be the only skill you can use. Remember there are 6 other npcs plus the Adolfo and Nathaniel to work with besides the two principal talkers. While none of them will get involved directly in the actual talking, they are still present, and will still interact with the proper cues. Third, while I understand that the characters don't exactly see eye to eye, they have now had several days to get used to each other.
 

[sblock=OOC]DC; I did not point fingers at you nor the IC content.

To All, the main point of that OOC diatribe was about pacing and letting all the players participate and be able to react. I shared that with you all since SS21 admitted that it was something he was learning.

This was completely ignored over night by everyone except jkasen.

So, by all means play on without with me. If you all don't value my participation enough to be patient, I will focus my attention on other games instead.[/sblock]
 

Into the Woods

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