prosfilaes
Adventurer
And, I used my example, not because I believe that D&D is somehow realistic, but because one of the big arguments I've come across (not from you, of course) is that HS are not realistic. But realism is a terrible argument with D&D, since it's not designed to be realistic. HP are not realistic. Gaining levels and somehow, immediately knowing new things is not realistic. HS are not realistic. AC is not realistic. Magic Missle is not realistic. All realism arguments in D&D are immediately thrown out, in my book.
Really? So if your DM has a human continue attacking you after you've cut off his head, you'll accept that and not think that it might be something other than a simple human?
Realism is a hard line to walk in action/fantasy, but that doesn't mean it's not necessary. Indiana Jones and John McClane do a lot of stuff that would get people killed in real life, but nobody ever empties a gun point-blank into their face, and the audience would mutiny if that happened and our heros just shrugged it off. When Hans Gruber got dropped off a building, the audience didn't have to see the body to know he was dead. What needs to be realistic varies based on genre and person, but without a basis of realism, we don't know whether or not our hero is scared of being dangled 100 ft in the air over a lake of acid with acid-breathing sharks in it.
I don't know why you say that AC is unrealistic; if you distill armor down to one value, AC is realistic as far as I know. Magic missile is perfectly realistic, once you accept the fantastic basis for it.