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Both Veniarus and Kalius are unable to determine anything about the source of the cold; whatever the source is, it seems to be a natural phemonanon of sorts. The cold seems lessen a bit as you near the dias, becoming merely cool.The dias itself is rather uninteresting. Aside from the family crest behind the altar, everything seems to be quite plain looking.
 
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Saktouk Bekloric, half-orc monk

Saktouk sticks near Veniarus, realizing the caster is concentrating his protections and attention on his eidolon. As he experiences the cold, he has a flash back to life in the harsh Seithr, but he says nothing for now, keeping his attention focused for the source of the temperature shifts. Lost in memories of home, however, the monk has trouble focusing on the present.



[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 


Audra curses under her breath, wiping at her nose with her sleeve, nothing else convenient. She gets up and steps back to allow Megan have a closer look at the door she was kneeling in front of. She crosses back to the center, following Ariel to the dais. She eyes it, rather plain as it is. She steps around the altar and fixes her eyes on the family crest in the wall behind it. Given she doesn't lack for light, she reaches out and gently touches the carving, tracing her fingertip across this line and that line gently, as if looking for some kind of...something. A seam that might indicate a hidden door or false wall or something else, perhaps.
 
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As Saktouk thinks about the past, something draws his mind to the piles of debris and the various plantlife clinging to them.

Saktouk frowns. "This is odd, aye?" he says, pointing to the plantlife in the rubble. "There's no light, and it's so ... cold down here. I'm nae a farmer, but it seems odd to have something growing down here..."

Saktouk cocks his head to look at the rock and whatever it is that's growing down here.

OOC: Saktouk isn't trained in any know skills, so it's a +0 with max result of 10 for any check. Not sure which he'd need.


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 

The family crest is that of the Johnson family, and you recognize it easily, having seen many example of it at the estate just outside of Tritower and Nathaniel has a signet ring that bear the same image. As Audra examines it, she finds a "hidden enough to keep it from being overly obviously, but not a whole lot more" switch within the crest. Meanwhile, Saktouk, Ariel, and Megan are able to move around enough and remember enough collectively about what they have experienced and heard about dungeons to isolate the source of the cold to somewhere in the debris that fell over the pews on either side.
 

"That plant is odd...I don't like it, I say we get rid of it somehow. If there's some windows I would burn it, but using a torch in this confined space would only suffocate us. Suggestions?"
 

Audra hears Megan's voice carry to her as she carefully notes to herself the location of the switch in the crest. She doesn't turn her gaze from it, but instead calls out.

Ariel can do that magical fire she used in the warehouse in Tritower. Think that might deal with the plants without harming us?

She bends a little at the waist, considering how easily she found the switch, she half expects to see a drawer with a handle or something beneath it.

There's a switch hidden, well, sorta half-heartedly, in the family crest here. Not sure what it might do.

She stays bent at the waist, but turns and looks back toward the two that followed her to the dais.

Ariel, want to deal with the plants real quick? I should be able to find the switch again easily enough, it's not too well hidden.
 

Ariel Esimae, Female Aasimar Cleric

Ariel looks up at the ceiling and shrugs, "I can only cast the burning spray once and it appears that the source of the cold is in both debris piles."

"Let's use the torches after I try a fire bolt. The chamber is big enough that a few torches would not cause enough smoke to be troublesome. But if there is a lot of smoke while burning the plant, it should vent upwards and out the stairs most likely.
"

"Let's all get clear in case the mold or whatever it is bursts out and spreads after I hit it. Get at least 10 feet away, I think."


She will wait until everyone is ready before using a fire bolt.

OOC: No one has Knowledge Dungeoneering I guess. :erm:
I will not be able to post tomorrow.
[sblock=Mini Stats]Initiative: +2
AC: 22 (24 with shield, 20 flat-footed, 12 Touch)
HP: 30 Current: 20
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, +2AC Natural Armor

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 2/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Saktouk Bekloric, half-orc monk

Saktouk looks oddly at the cleric, but takes a few steps back.

"Seems like it would be an odd plant that grew with a flame, but you've been at this longer than me." he says with a shrug.

OOC: note: I'm pretty sure I know what it is, but as perrinmiller points out, none of us have the Know skill to let our characters in on it. Thus Saktouk's IC incredulity.


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +7 (Darkvision 60')
AC: 15 (12 flat-footed, 15 Touch)
HP: 21 Current: 21
CMB: +5 CMD: 20 *

* Special: +2 grapple checks / defend from grapple

Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect:

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 2/2 remaining[/sblock]
 

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